Hello folks. I know theres a post talking about the graphics already, but this one is according to the newest one from the E3, so please dont delete because its different since we have an update in the graphics topic
I just wanted to thank the developers for listening the community. We can notice an improvement on the units scale, colors and details. That is really good to see. They showed us just a little, to little to be honest, but enough to see they are making changes.
My only concerns are these:
Weird animations: for example the camels are moving in a strange way and their running are not looking any natural. Its like they are streatching their legs but they are not advancing the correspondent distance, its like if they are being stopped by somthing. Hope you understand my point.
Ships: the ships are death, not feeling alive at all, looking opque and the sails are so solid, not looking well at all. And for me its so dissapointing they did not add a crew on them just to make them feel more ´´alive´´. In a 2006 game called AoE 3 we had better looking ships.
Buildings: am I the only one that feels the buildings are not looking any real? It has that feeling of a mobile game, kind of clash of clans buildings. In my opinion there should be more cautious with the building details, for example its really weird to see a super detailed church smaller than a (not that much detailed) siege machines building. I hope they fix the buildings looking and scale as well.
Once again, buildings from Aoe 3 look better, even buildings from AoE 2?
4.Weird physhics: when they enter the fight we see a weird smoke appear in the scene. Its to white and without opacity, it makes the fight look cringe as hell. Hope they add more reallistic physics.
5.Operator less siege weapons: looking at those units moving by art of magic is really weird from my point of view. I mean, we are 2021, it would much funnier to see a crew moving those weapons like we are used to in AoE 3.
That´s pretty much it.
I can not wait to play the beta and help with the enhancement of the game. I am so excited to ee more about it and play it as well. Thanks again to the developers for the incredible beautiful work done.
I was almost persuaded by people on the topic of manless siege weapons earlier:
Catapults etc. have a distinct shape and adding operators is redundant;
They can be constructed by infantry on the field so it’s weird operators suddenly pop out;
Okay, but now cannons are also manless. They have a long barrel with two wheels and look very imbalanced without operators, they are produced from artillery buildings so the crew don’t pop out on the battlefield, and artillery in AOE2 had operators as well.
I can’t find an excuse for that.
The problem with the animations is an issue with the running animations not mapping properly to motion. Hopefully it will get fixed before released.
Operator-less siege engines and ships aren’t an engine limitations, they’re a game design decisions.
You say “it would be much funnier to see a crew moving those weapons like we are used to in AoE3” but AoE2 is far more popular and has no operators. So it would be more accurate to say that people are “used to” not having operators and crew.
Overall I see some little improvement, yeah, but the water looked so unanimated, like an opaque blue carpet under the ships… I think they are still working on visual aspects and tweaking things, but holy molly the game is going to release in less than 5 months and I still get a strong feeling of unfinished/unpolished technical state (the animations again look a bit clunky in some scenes, like cavalry clash).
I’m not sure that Organic Guns are technically artillery but that’s besides the point. The “machines” in AoE2 never have more than one operator. If we look at a complete list of AoE2 siege weapons, you’ll find that the vast majority have 0 operators and none of them have more than 1.