As the title says, this is a great game, maybe the best RTS today (though that doesn’t say much, as the genre isn’t very popular). However, there are clear downsides that, for some reason, the developers are ignoring.
Key Issues:
- MMR Gap/Matchmaking filters don’t exist: You can be Gold playing against Conquerors. Your team’s average MMR could be 800 versus an average of 1000 for the enemy team.
- Too easy to create multiple accounts: Most active players actually have multiple Steam accounts due to Family Share. Smurf means cheating either by real hacking (map hack) or just smurfing
- Meta Balance: We went from a mass archers meta (where they were the only relevant unit and main DPS) to a cavalry opening that scales into mass cavalry. If you don’t make that type of meta unit, you’re playing the game wrong, and you’re going to lose.
- Balance updates need to be more frequent: If you see a new civ has a huge win rate, tweak it immediately. Don’t wait, because more and more people get tired. It also works in the other direction: if you think making a new civ “broken” for a whole month and then tweaking it will make you gain more players, you’re actually losing more players than you’re winning from that patch.
- Lack of attention to Quality of Life and new players: They need to take note of bugs, implement Quality of Life (QoL) changes, and figure out how to make the game easier and more enjoyable for new, newbie, and mediocre players.
Specific Examples:
- French Knight in Feudal: A French knight in Feudal two-shots a worker, while the worker has a better economy? A unit with high HP, armor, and movement speed doing that much damage in Feudal, with a landmark working as a stable? WTF?!
- Ottoman Monk: The Ottoman monk’s shift action doesn’t work. The monk doesn’t pick up the relic and put it in the monastery; it just doesn’t work.
- Poor User Interface (UI): UI size, information, tips, gathering speed per resource, and real information for unit upgrades are all lacking. 99% of players, even the highest ranked, don’t know how much HP, damage, and stats you gain per upgrade (Dark, Feudal, Castle, and Imperial Age, for spears, for example).
There’s a huge list of stuff like that.