GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: 101.103.38580.0 (#169652) 22006676
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 11
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
When using a Byzantine dromon after Greek Fire has been researched, fire effects are added to the projectiles, which is a great little detail. This includes a fire sound effect after the projectile hits the ground (both attack ground and if you target a unit, but not a building) which is paired with a brief fire animation on the ground. However, unfortunately the fire sound effect continues to play permanently at the site where the shot hit, long after the fire animation has stopped.
Specifically, testing in the scenario editor, I have found that the first shot from a Greek Fire dromon which hits the ground (including if you target a unit, but not a building, and including if the shot lands in water) will create a permanent burning sound effect at the site where it hits, but any subsequent shots don’t. The sound effect is quite noticeable, it gets quieter as you scroll away from the site where the dromon shot hit but can still be heard across most of a Tiny-size map.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST !
- 100% of the time
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptiv e!
Here’s the steps to reproduce the issue:
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Research Greek Fire as the Byzantines.
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Create a dromon.
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Attack ground with the dromon and listen for the fire sound effect at the site where the shot hit, the fire sound effect never stops playing (should also happen if you target a unit, but not a building).
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not prese nt?
The fire sound effect stops playing at about the same time the fire animation goes away.
IMAGE
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the prob lem.
The fire animation after a Greek Fire Byzantine dromon lands a shot. A burning sound effect also plays, but whereas the fire animation stops shortly after the hit, the burning sound effect plays indefinitely (for the first shot by any Greek Fire dromon, subsequent shots don’t seem to have the issue but the burning sound effect from the first shot can be heard across much of a Tiny-sized map).
