TL;DR
This is not a post against DLC or new civilizations.
I hope Age of Empires II: Definitive Edition continues to grow.
However, as the game expands, maintaining long-term compatibility for data mods becomes increasingly difficult after each major update.
I believe it may be worth discussing whether future development could gradually move toward a more modular data structure that benefits both official development and the modding community.
I’m also interested in hearing how other modders and players feel about this.
Opening
“If you seek his monument, look around you.”
— Sir Christopher Wren (attributed epitaph)
Age of Empires II is one of the most remarkable long-lived RTS games ever made.
Not because of a single expansion.
But because it has continued to evolve for more than twenty-five years.
New civilizations, new campaigns, new mechanics, and continuous balance updates have all contributed to its longevity.
This is something worth appreciating.
However, I believe we are now at a point where another question has become equally important.
Not only:
“What civilization should come next?”
But also:
“Can the current architecture continue supporting another decade of expansion?”
This is not an anti-DLC post
I want to be very clear:
- I enjoy new civilizations
- I enjoy new campaigns
- I want AoE2 to keep growing
This is not a suggestion to slow down development.
It is a suggestion to think about sustainability alongside expansion.
Growth vs Maintenance
From my experience maintaining AoE2 mods over the years, I have noticed a gradual shift.
Creating content is not the hardest part anymore.
Maintaining compatibility after official updates is.
Most mods do not heavily modify the entire game.
They often touch only a small set of:
- Units
- Technologies
- Effects
Yet each major update often requires revisiting compatibility because underlying data continues to evolve.
This is not a criticism of the developers.
It is simply the natural result of a game that has been actively expanded for decades.
Civilization count is not the core issue
Many players hope AoE2 will eventually reach 80 or even 100 civilizations.
Personally, I do not think the number itself is the main problem.
The real challenge is that every new civilization also adds complexity:
- more units
- more technologies
- more effects
- more interactions
- more balance relationships
The game becomes richer, but also more interconnected.
At a certain point, maintaining the foundation becomes just as important as expanding the content.
A note on design direction
It also feels like civilization identity has gradually shifted over time.
Instead of “fully complete but different tech paths,” many civilizations are now defined by:
- missing certain standard technologies
- compensating with unique mechanics
- or altering core rules in specific areas
This is not inherently good or bad design.
However, it does contribute to a feeling that differences between civilizations are increasingly defined by what is removed or replaced, rather than entirely parallel development paths.
Perhaps it is time to think about the foundation
I am not suggesting a rewrite of the engine.
Nor am I suggesting that DLC should stop.
Instead, I wonder if future development could gradually explore more modular data structures.
Many gameplay changes revolve around three core categories:
- Units
- Technologies
- Effects
If these systems could become more independently overridable (for example through partial data overrides or layered definitions), it might help reduce long-term compatibility costs.
Not only for modders, but also for future official content.
Why this matters beyond modding
From a community perspective, better long-term compatibility would help with:
- Mods surviving game updates longer
- Faster adaptation after patches
- More experimental community content
- Less fragmentation over time
From a development perspective, it could also potentially reduce friction as the game continues expanding.
Looking beyond the next DLC
Adding another civilization will always be exciting.
But strengthening the foundation that supports every civilization may be just as important.
AoE2 has already proven it can thrive for more than twenty-five years.
If it is to continue for another twenty-five, then perhaps the discussion should not only be about what we add next—but also about how we ensure that everything we add can coexist sustainably in the long run.
Final note
I’m not claiming the current system is broken. It has clearly worked extremely well for a very long time.
I simply believe that as the game continues to grow, it may be worth having a broader discussion about long-term data structure and mod compatibility.
I’d genuinely be interested to hear how other modders and players handle these issues, and whether they feel similar challenges over time.