Hello everyone
I’m having a blast figuring everything out for retold RMS so far. Thanks again tiusic for your guide. Lately i encountered a problem i couldn’t solve. All cliffs in my generation are walkable by units. They don’t seem to have the walk and build restrictions that the cliff terrains normally offer. Any idea? I guess the answer is very simple but after 3 hours searching for the problem i thought it would be an idea to ask here for some help. 
Edit: Code. It’s a very basic and messy ‘‘try around’’ code. Maybe someone can find the issue in it.
int cliff_typeID = rmCustomCliffCreate(“cliff_type”);
rmCustomCliffSetTerrain(cliff_typeID, 0, cTerrainNorseGrass1, 0.0);
rmCustomCliffSetTerrain(cliff_typeID, 1, cTerrainNorseGrassRocks2, 0.0);
rmCustomCliffSetTerrain(cliff_typeID, 2, cTerrainNorseGrassRocks1, 0.0);
rmCustomCliffSetTerrain(cliff_typeID, 3, cTerrainNorseGrassRocks2, 0.0);
rmCustomCliffSetTerrain(cliff_typeID, 4, cTerrainNorseGrassRocks1, 0.0);
rmCustomCliffSetTerrain(cliff_typeID, 5, cTerrainNorseCliff2, 0.0);
rmCustomCliffSetTerrain(cliff_typeID, 6, cTerrainNorseCliff1, 0.0);
int hill_areaID = rmAreaDefCreate(“hill_area”);
rmAreaDefAddToClass(hill_areaID, hill_classID);
rmAreaDefSetSize(hill_areaID, rmTilesToAreaFraction(600), rmTilesToAreaFraction(620));
rmAreaDefSetCliffType(hill_areaID, cliff_typeID);
rmAreaDefSetHeightRelative(hill_areaID, 5.0);
rmAreaDefAddHeightBlend(hill_areaID, cBlendAll, cFilter5x5Gaussian);
rmAreaDefSetEdgeSmoothDistance(hill_areaID, 10);
rmAreaDefSetCoherence(hill_areaID, 0.25);
rmAreaDefSetBlobs(hill_areaID, 6, 8);
rmAreaDefSetBlobDistance(hill_areaID, 5.0);
rmAreaDefSetCliffEmbellishmentDensity(hill_areaID, 0.25);
rmAreaDefSetCliffRamps(hill_areaID, 3, 0.125, 0.1, 1.0, 1);
rmAreaDefSetCliffRampSteepness(hill_areaID, 1.5);
rmAreaDefAddConstraint(hill_areaID, vDefaultAvoidSettlementRange);
rmAreaDefAddConstraint(hill_areaID, createTownCenterConstraint(40.0));
rmAreaDefAddConstraint(hill_areaID, rmCreateClassDistanceConstraint(forest_classID, 10.0));
rmAreaDefAddConstraint(hill_areaID, rmCreateClassDistanceConstraint(hill_classID, 10.0));
rmAreaDefCreateAndBuildAreas(hill_areaID, 2 * cNumberPlayers);
If there’s a better place to share problems like that, like a retold rms forum/discord, please tell me 