All the things you mentioned are indeed neat about the civilization… however imo can only be thoroughly enjoyed at the low to mid level play. Once you get higher level play some of the things you mentioned take too long to pay off. For example the 800 influence upgrade that allows u to build 3 additional TCs. That’s a very expensive tech and the 3 TCs aren’t cheaper nor free, when are you gonna have the time to gather/ship, let alone have it pay off?
I was hoping for more like a Dutch base building experience. Something efficient strong and defensive. (Having said this… there is a current lame in certain matchups where you can go full griots cards while base building… if the opponent doesn’t have mortars access or petards it’s gg…more on that later).
Outside the previous rush lame and age 4 16 unit shipment card and the current griot lame, I’ve only found the semi ff and ff to be the most honestly viable way to play this civ vs opponents upwards of rank 200.
The base building is just too expensive and or inefficient. Example Asian civ castles cost 200w 100c? Why is African castle equivalent cost 100c more? TCS and palaces get the 1 age 4 upgrade for 3000 influence? What other civ has to spend that much on building’s HP upgrade? And most civs have an earlier shipment card they could send by age 1… How is it the base building civ NOT have early access to building HP? Unbalanced if they had an early upgrade? Then what about Inca? What about Aztec dance?
Last issue listed in this one post. The hausa church is less cost efficient than a regular church. I suspect that is due to the griot unit being a VERY VERY strong unit in masses plus carded, but at someone point the unit will be balanced if not down right nerfed… then what about the cost of the church? I understand you build the church near TCs and palaces. But even with the first TC being free the hausa church STILL is less efficient than a regular church ??