There will be always top civs for competitive play. Even if you change the current ones… it is way more important that there are not weak civs for casual players
Yes EXACTLY, that is why I want EITHER buffs to Turks, Portos, Tatars, Koreans, Ethiopians and Magyars
OR nerfs to Aztecs, Mayans, Teutons(currently) and Mongols
WHICHEVER is more likely, I will support
Unfortunately the devs make me feel the former is very unlikely., compared to the latter
Because Mongol(>8%), Mayan and Aztec pick rate >6% each while having >50% winrate
Pickrates really really do matter here, for Statistical significance
But i’ll explain that later to you and @JonOli12 as that is Statistics 102
True, but when a civ’s pickrate is ridiculously high, like 10 times of many other civs, and it has 52% winrate AT THE SAME TIME, that can be cause for concern
Anyway I am more in support for (unique) buffs to Turks, Portos, Tatars, Koreans, Ethiopians and Magyars myself actually.
Not all civs should get early game eco bonuses or standard unit upgrades etc. The buffs should make them feel more unique and with more character and flair
Or it could mean people enjoy the civs playstyle. I sure as heck prefer playing mongols over playing portuguese. Has nothing to do with balance, I just like cav archers.
But the point is, winrates are not a good measure of nerfing/buffing , as we collectively taught you and @JonOli12
Pickrates mattter heavily too
Civ matchups are the key in the data
You cannot generalize winrates so easily
Food for thought that website still has khmer at a 50% winrate, 6.37% winrate
Malay at a 47% winrate and 3.1% pickrate
Teutons at a 44% winrate and 0.8% pickrate
Lithuanians at 38.5% winrate and 0.87% pickrate.
Based on you using this data I got to ask, how can you seriously claim that leitis needs a nerf?
We all know this data have his flaws, especialy too small amount of samples. Pro maches with Liths is only 171. On Lower Level (1200-1600) is 2k matches.
Pros, of course, know game the most, but is too few of them. And timeperiod is too short.
Which is why I think one of two things needs to happen.
Either
Longer periods between balance patches.
Or
If a civ is changed in a patch, thry can’t be patched again for 3 months minimum unless something is clearly wrong