Yeahā¦ my point is that currently Chinese is probably top 1 in several maps, so maybe a nerf makes sense. Actually, I do not like the idea of nerfing old civs, bit currently Chinese are very very ahead in the meta.
However, I play random civ and do not care the meta too much (If I can choose one civ would probably pick Vietnamese right now).
Balancing the meta civs is however way more difficult since it affects the play of pros, while even if Italians get free archer armor, still, none will pick them in tournaments.
So I think that it is much more important buffing weak civs than nerfing the strongest ones.
Their winrate is extremely balanced. 48% last patch 52% this patch. Not really ticking any flags.
The problem with redbull was that you get into the action like right away. Which means those 3 villagers matter
Their playrate at consistently above 6% each regardless of which patch it is, and also having a consistently 50%+ winrate for all these months, despite such a high playrate, suggests something cancerous is going on.
This, while 10 other civs struggle to get to even 1%
and 10 others which never were above 47% in winrate all this while
And yet weāve discussed buffing those civs havenāt we? Itās commonly accepted that they are considered weak. Know what happens when you nerf those civs and then buff the ones we discussed? They basically change places and then we spend the next month discussing how to balance the new weak civs
That doesnt explain the consistently good winrates for Aztecs and Mayans, while 10+ other civs cannot dream to get close despite having one-sixth the playrate (and hence higher variance in recorded winrates)