Hotkey & UI settings and design from an experienced game developer and RTS enjoyer.
Select All Building Hotkeys: Currently there are only Find All Building hotkeys. Since it’s “Find” and not “Select”, double-tapping the key does not move the camera to the building location…
This forces the player to either use control groups for buildings instead (since they work properly), or constantly use the “Find Selection” hotkey, which is frustrating.
Disable System Macros: Options to disable combinations such as alt+F4
, the Win
key, Shift+Tab
, etc.
Camera Location Hotkeys: Self-explanatory. Very easy to implement; Some players just love using them.
Build Button: A single build (buildings) button would remove a lot of inconsistencies.
For example, a Norse army consisting of Giants will have the “Combat Commands” toggled, but once you add a single military unit to the group, the grid will switch back to “Normal Commands”. Inconsistent and very frustrating. We can have “Combat Commands” enabled by default, and a button that activates the building grid state.
Grid Hotkeys: Single static hotkey bound for each grid position. Right now it kinda works like it, but it’s very hacky, as you must specify each hotkey of every unit/building. A proper implementation would require only the 24 static hotkeys (one for each box in the grid), without needing to do additional work for every unit. StarCraft 2 has a great implementation.
Moving Grid: Would be really nice to be able to move the grid boxes to different positions. The default ones are arbitrary and may not suit the player.