How a Treaty Dev Patch could look like?

Yeah, agree to certain extent. Moving the cost reduction to an infinite card that is only excluside to long treaty games solves the problem for sup/short treaty. But practically speaking, Merc Dutch in long treaty is considered weak/troll because their units are cost inefficient due to having lower stats than regular units. This is just to balance their performance/cost.

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You forgot to add a cap on infinite zouave from New York age up from USA or at least a cost increase from each time the card is send, a cap to Holcan Javelinier from Mexico Maya Revolt and fix the bug/exploit that allows mexico to reach absurds numbers on villagers gather rate like 10 coin/sec, also i think chinaco should be specialized and not this anti everthing they are now with extra range then normal hussar and multiplier against them too, plus aoe charge ability and multiplier vs infantary, maybe a tech that makes then either a lancer unit with extra range vs infantary or a melee goon cav like camel rider but instead they stay heavy cav, but no extra range.

Also a rework to infinite trade cards to make them more viable

Rework on Infinite Trade Cards