If for example I need to make a building repaired every 10 seconds but only if it’s property of player 1 or 2 do I have to put the timer condition more than once for every connector I use?
Like this:
C1: Timer 10 seconds,
C2: Object owned by player 1
Or
C1: Timer 10 seconds,
C2: Object owned by player 2
Effect: repair building
Is this the right way to go or there’s another one?