How connectors work in scenario editor's triggers?

If for example I need to make a building repaired every 10 seconds but only if it’s property of player 1 or 2 do I have to put the timer condition more than once for every connector I use?

Like this:

C1: Timer 10 seconds,
C2: Object owned by player 1
Or
C1: Timer 10 seconds,
C2: Object owned by player 2
Effect: repair building

Is this the right way to go or there’s another one?

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That should be right yes. (yes, it is annoying having to repeat conditions again, but it’s required by logic.)

edit: well actually… I never tried but, you might be able to use timer and with owner 1 or owner 2.

edit: Nope. It triggered instantly. Too bad there isn’t ‘brackets’ / ‘then’ as well but, that would just complicate things even more…