How could AOE4 look like in Unreal Engine?

That game doesn’t produce villagers, is this an RTS? Some people don’t even consider COH an RTS.

And how many will be able to enjoy that graphic quality?

https://store.steampowered.com/hwsurvey/videocard/

So you made an AI imagine how a game could look like and now think that is an actual realistic depiction of a real video game running on real hardware? AI has absolutely no understanding on how game engines work.

Unreal Engine 5 has been heavily criticised by many developers and games about how much computing resources it needs to get to a graphic level that is not really much better then UE4.

How is a trailer ever showing performance? This could have been rendered in 1 Frame per Minute on a super computer and there is no way of telling. Trailers often have little to do with the actual finished game. In almost all video game development the optimisation comes at the end, so internally the game runs like shit until a few months before release so we never get “real” gameplay that early on.

If the rumours are true then they are working on AoE5 in the Unreal Engine 5. But porting AoE4 to a different engine makes no sense. That would mean remaking the entire game, and it’s already kind of a remake of AoE2 anyway.

Also Tempest Rising doesn’t have random maps, right? So they can bake in the lighting instead of having to all of that in real time like an engine build for random maps does. And yes “Lumen” is still much worse then baked lighting. I think Lumen is pretty overrated tbh.

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Ha, funny 6 days ago I had an AI give its idea for AoE5. I didn’t use Gemini, though.

It first made this, which is eerily a lot like yours in camera angle, river on right, and a few other things. Great AI minds think (or steal?) alike, apparently :sweat_smile:

I told it to ditch the AoE4 icons and be more inspired by AoE2 instead (but take it to the next level), along with some other prompting, and it iterated to this (see my post here):


Haha, your AI made a missile/rocket treb :sweat_smile:

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Many of them: Dow4 supporta all the modern graphic features. DLSS Will help a lot and this Is the big lack of AOE4.

Persoanlly i never understood why Essence Engine doesn’t supporto DLSS.

Every Nvidia cards from serie 1000 to 5000, have a DLSS support

No dlss, the end, this shouldn’t even be a debate, that smeary blurry approach is the last thing games need

just wake up and see DLSS as what it is, a crutch that nvidia abuses to sell crappier cards as smt good, and developers end up using to save on optimization, by not optimizing

Tempest rising has not lumen and ninite

lumen doesn’t even function with RTS camera perspective, only first and third person, its a fortnite feature, don’t ask for it elsewhere if the benefit isn’t there and it just ends up eating performance, a GI solution that recalculates itself every frame like lumen does has no place in a mostly static game, if you had full enviromental destruction (you won’t because good luck running that in real time) then maybe

above all tho, dlss is useless for a game like this, it only helps with gpu bottleneck, RTS games are always CPU limited, dlss will do nothing for framerate in that case, just muddy the image

DLSS allows you to play in 4k resolution with good FPS at the same time.

It’s one of the best graphic features ever introduced.

DLSS 4.5 Is Amazing and i never had “smeary blurry approach” in any games i’ve played

Anno 117, Total War, Manor lords, seems incredible detailed with very good perfomance on 4k.

um, no, it isn’t, no matter how much nvidia says its better than native, IT ISN’T, it physically cannot be if it has less to work with to begin with, thats basic logic

food for thought, if DLSS result looks better than native, don’t praise the upscaler, instead look at where the “native” image fails, usually in anti aliasing that has sadly been gimped to an extreme in most case, with underdeveloped TAA

It depends how games have been optimized.

exactly, you think its by coincedence the TAA in newer games looks much worse than few years ago? and DLSS and other upscalers just happen to be pushed at the same time

i also suggest, check textures on native vs dlss image, it might be revealing of what my problem with it is

You would be suprised how some games look more detailed with DLSS 4.5 than native resolution.

After two years i reinstalled Cyberpunk and It looks much better on DLSS 4.5 than 4k native resolution.

Recenti version of Nvidia are incredible goods.

I fermerly believe that modern Rts would benefit by DLSS support in many ways.

and that right there is why this:

needs to be talked about

and since you bring up CDPR, nvidia literally pays them to gimp the game so nvidia tech looks better than any alternative

if i see nvidia or amd sponsorship on the game i’ll automatically assume something was gimped for the sake of the hardware vendor benefit

and so far that approach always exposed the lies

“we could make it look better with existing techniques but taking the money bag nvidia offered was easier”

Yes, of course there Will always be a marketing matter but we have to admin that without DLSS the MOST of players would have be not able to play with maximum details and food performance.

max settings were historically always designed for future hardware, on the other hand tho

can the 5060 run ultra even with dlss at playable fps, short answer, no, not even on upscaled 1080p, which btw always looks terrible cause low input res

and don’t get me started on raytracing, a scam from the very beginning in every example so far

i did try RT in aom retold for example, just to see

and ofc, as expected, as the baseline already looked very good, the gain was basically nothing (you can only really see rt shadows if you look close enough) while wrecking the framerate

RT is a very heavily singlethreaded effect that also adds a hefty cpu load on top of gpu load (the last kind of load you can afford in a cpu limited RTS)

Yes and no. For example Ray tracing looks good in AOM retold, imho.

not worth the trade off however we spin it