does anyone here know exactly how walls work?
i know there was this one patch a year ago, that tried to “improve” pillars in the early game (wall segments get +500hp if connected to a pillar) and increased wall cost to 10w
… but i dont know if the fundamental wall mechanics changed aswell or if i’m only now figuring out how stupid pillars actually are^^
for more detail check my buggreport
can someone explain to me, why 2 long walls connected receive more damage compared to a long wall connected to a short wall?
can someone explain to me, why sharp angles weaken walls?