For the first game:
The minor god you are going for, the one that tranforms the shirne into giving wolfs and hunt is a good defense vs kronos since he can no longer deco it. Kronos rush focuses on targeting your gold usually. Place the shrine near your gold.
Overall placing the shrine in the middle of the berries is not a good place. You are def eating those most of the time and then are left with poorer favor income. A treeline works better since you can leave that one and use the others your base usually has.
Dunno if you are doing a specific build order for something in mind in classic age. But you are floating too much gold. Specially if you feel like you are getting rushed your objective should be to age up fast. Getting the bare minimum for a temple and then 400 food to age up.
This is more a very specific match up thing. But you should always scout your opponent. You will not die to tc fire in archaic age as long as you dont stand still or run dirctly into it.
Regarding th specific kronos interaction, if hes making a house hes not rushing you that early. In this case he made 2 houses (for some bizarre reason)
Base layout matters. try to form a wall with the buildings to shield your importand resources from enemies. This will help you deal better with raid attempts.
Several things here. First, try to be wary of your population space. You are locked in pop which means you cant get out more army units but also you arent getting out villagers, so you fall behind.
You took a good fight, took down some villagers and then he made murmillo and pushed you back. Knowing that he had murmillo, you kept making calv units, instead of transitioning into archers from the building you had already made.
Building the houses in a line at the back is misusing potential walling space. Also, make more production buildings. having 5 units in queue on a single building means you could have built 1-2 more army buildings and make them more efficiently.
You took a great fight, you destroyed his base, some of his buildings and his army, yet for some reason you stodd still instead of keeping the preassure. You cant see the military unit count for his side like we can on the replay, but you can for sure assume that if you beat all his units and were able to take his base without him defending it with more units then you are ahead on that dynamic. You could have walked into his base and took his main town center was well with all those wanyudo just like you took out the forward one
almost 3000 wood, which means bad macro. You are also housed (you cant build more units) You are low on production buildings. In those moments to step off putting preassure you should focus on the eco then, but you cantt stop doing both.
in this case you can either move vills from wood to gold to slowly transition into a better eco or make a market and seel the wood for a faster approach. For exampel with that much wood you could have sold some and be on your way to heroic age.
Theres some important game dynamics that will help you get far if you understand them. If you opponent went 2 town centers it means he was making more villagers than you than being on one. That translates into a better economy. What is your advantage? You didnt spend however that many resources it costed him to make that TC and the villagers, so you can spend them on army for a push. If you sit back like you do now, you are simply allowing him to pay off his investment.
Again, you dont have the graph like here in the replay for the direct telling that you are ahead in army by a lot. But you can develop the game sense to realize when you should keep going.
And we reached that point, you took so long without doing anything to preassure him that his better eco payed off and now he has more units than you, even with all the damage you dealt to him.
Since you didnt wall off, nor are your reaction times very fast he can get into your base with this slow siege myth unit and do a lot of damage. You have to pick one, either you are afast enough to react to all things you can get away with not walling off or you wall off to buy you reaction times (ideally you do both but prob walling is an easier starting step)
After that theres more things but those boil down to late game stuff and consequences of mistakes you made earlier on. You def could have won that game earlier have you kept pushing on.










