I am able to modify existing maps just fine (adding different outlaws to already existing maps works as expected), but trying to add techs to a new map does absolutely nothing. Is there somewhere else I need to declare the map name to have it be recognized?
<mapspecifictechmods>
<map name="Laurentia">
<tech>SaloonTechPirate</tech>
<tech>SaloonTechOutlawRider</tech>
<forcetech>DEEnableTradeRouteWater</forcetech>
<forcetech>deMapAmerican</forcetech>
<randomnumtouse>3</randomnumtouse>
<randomtech>SaloonBlackRider</randomtech>
<randomtech>SaloonCorsair</randomtech>
<randomtech>SaloonElmeti</randomtech>
<randomtech>SaloonMameluke</randomtech>
<randomtech>SaloonManchu</randomtech>
<randomtech>SaloonNinja</randomtech>
<randomtech>deSaloonHarquebusier</randomtech>
<randomtech>SaloonHighlander</randomtech>
<randomtech>SaloonLandsknecht</randomtech>
<randomtech>SaloonStradiot</randomtech>
<randomtech>SaloonJaeger</randomtech>
<randomtech>SaloonSwissPikeman</randomtech>
<randomtech>SaloonFusilier</randomtech>
<randomtech>ypSaloonArsonist</randomtech>
<randomtech>SaloonGreatCannon</randomtech>
<randomtech>DESaloonNapoleonGun</randomtech>
<randomtech>DESaloonZouave</randomtech>
<randomtech>DESaloonSudaneseRider</randomtech>
<randomtech>DESaloonCannoneer</randomtech>
<randomtech>DESaloonAskari</randomtech>
<randomtech>DESaloonAmazon</randomtech>
<randomtech>DESaloonZenata</randomtech>
<randomtech>DESaloonGatlingCamel</randomtech>
<randomtech>DESaloonKanuri</randomtech>
<randomtech>deSaloonGrenadier</randomtech>
<randomtech>deSaloonPandour</randomtech>
<randomtech>deSaloonRoyalHorseman</randomtech>
<randomtech>deSaloonPistoleer</randomtech>
<randomtech>deSaloonBrigadier</randomtech>
<randomtech>deSaloonMountedRifleman</randomtech>
<randomtech>deSaloonBosniak</randomtech>
</map>
<map name="saguenay">
<tech>DESaloonTechOutlawDesertRaider</tech>
</map>
</mapspecifictechmods>
I’ve already added the map to MapTypeMods and it works for nuggets, but so far I’ve had no luck with techs.
<maptypemods>
<type>Laurentia</type>
</maptypemods>
I was able to set the trade route type with triggers, but the outlaws are kinda difficult to do that way.