How does MapSpecificTechMods work?

I am able to modify existing maps just fine (adding different outlaws to already existing maps works as expected), but trying to add techs to a new map does absolutely nothing. Is there somewhere else I need to declare the map name to have it be recognized?

<mapspecifictechmods>
    <map name="Laurentia">
		<tech>SaloonTechPirate</tech>
		<tech>SaloonTechOutlawRider</tech>
		<forcetech>DEEnableTradeRouteWater</forcetech>
	    <forcetech>deMapAmerican</forcetech>
		<randomnumtouse>3</randomnumtouse>
		<randomtech>SaloonBlackRider</randomtech>
		<randomtech>SaloonCorsair</randomtech>
		<randomtech>SaloonElmeti</randomtech>
		<randomtech>SaloonMameluke</randomtech>
		<randomtech>SaloonManchu</randomtech>
		<randomtech>SaloonNinja</randomtech>
		<randomtech>deSaloonHarquebusier</randomtech>
		<randomtech>SaloonHighlander</randomtech>
		<randomtech>SaloonLandsknecht</randomtech>
		<randomtech>SaloonStradiot</randomtech>
		<randomtech>SaloonJaeger</randomtech>
		<randomtech>SaloonSwissPikeman</randomtech>
		<randomtech>SaloonFusilier</randomtech>
		<randomtech>ypSaloonArsonist</randomtech>
		<randomtech>SaloonGreatCannon</randomtech>
		<randomtech>DESaloonNapoleonGun</randomtech>
		<randomtech>DESaloonZouave</randomtech>
		<randomtech>DESaloonSudaneseRider</randomtech>
		<randomtech>DESaloonCannoneer</randomtech>
		<randomtech>DESaloonAskari</randomtech>
		<randomtech>DESaloonAmazon</randomtech>
		<randomtech>DESaloonZenata</randomtech>
		<randomtech>DESaloonGatlingCamel</randomtech>
		<randomtech>DESaloonKanuri</randomtech>
		<randomtech>deSaloonGrenadier</randomtech>
		<randomtech>deSaloonPandour</randomtech>
		<randomtech>deSaloonRoyalHorseman</randomtech>
		<randomtech>deSaloonPistoleer</randomtech>
		<randomtech>deSaloonBrigadier</randomtech>
		<randomtech>deSaloonMountedRifleman</randomtech>
		<randomtech>deSaloonBosniak</randomtech>
    </map>	
    <map name="saguenay">
		<tech>DESaloonTechOutlawDesertRaider</tech>
    </map>		
</mapspecifictechmods>

I’ve already added the map to MapTypeMods and it works for nuggets, but so far I’ve had no luck with techs.

<maptypemods>
	<type>Laurentia</type>
</maptypemods>

I was able to set the trade route type with triggers, but the outlaws are kinda difficult to do that way.