Look, I get it, it’s a big expansion, I did not expect it to be perfect on launch. But at the very least, I thought that given a chance to create a completely new AI, the most known, repeatedly reported, glaring issues with the AoE2:DE and even 1:DE AI would be avoided, especially on the difficulty levels that will be most used (Easy/Moderate/Hard).
Instead, it’s even worse.
Just so you know, I once made several threads about all the easily reproducible, extremely common issues with AoE2:DE AI, here and on Steam. Here is one: Hard/Hardest AI is extremely inconsistent and has severe issues none have been fixed. If you’re not aware of those, read that first.
I just played my first 1v1 skirmish in RoR, map is literally called Inland and has a few patches of water, which obviously means you should focus 90% on land. The Moderate AI created the following number of land troops during the ENTIRE game:
1 clubman for scouting
5-10 bowmen?
1 chariot archer
a few priests who stood idly until directly attacked (screenshot 2)
What did it do instead? What it does on every mixed map in AoE2:DE, except 4 times more Monty Python-tier ridiculous. See screenshot 1. Look at the minimap too. I spent half of the game doing nothing else than chase villagers trying to build a 20th town center.
I have no words. I am genuinely pissed off. How did this get overlooked on the difficulty level that is likely to be most played? Did all the resources once again go to pander to the 1% of multiplayer tryhards, and next patch will also improve Extreme difficulty as a priority which is played by three Twitch streamers and a dog? This is just mind-blowing. I played a few skirmishes in AoE1: DE recently and it had moronic pathfinding, but genuinely 10x better macro.
Do not ask me for logs, replays or whatever, because I had given you plenty enough in the past. Tell me what you’ve done with those first.