How hard is that Dev’s ???
- Otto, india, Aztec , hausa , all have very bad train time , on head on fight they lose . Hauda is somewhat better , but hauda works on timer , if furtraded gold run out hauda is lost .
Can’t u just make they infantry train faster like 10-15% , and for balancing make their infantry build military building 25-30% slowers with battlefield construction card
Also another solution for slower train time issue is giving 15-20 more pop space to compensate for units struck in training most of the time .
Also otto can get Jan and abus nerf reverted with imperial age ,
None use battlefield construction card in sup and sup gane hardly goes to imperial age .
Currently only way to play then is either split then or somehow have so many military building to train , but if ur opponent knows how to wall and mortor down ur military buildings number , u will struggle to keep units on feild
Aztec need lots of thing ,
they have no splash units , no artillery , no mele units with splash , they can’t deal with mass units .
Cyote is very weak as a can unit 10-15 musk I’m front of skirmishers can stop a horde of cyote in tr .
Slingers are not good at killing anti cav . Due to lower multiplier.
Arrow knight can’t trade too cost effective vs horse artillery and horse artillery has bonus vs arrow , horse artillery can ■■■■ down arrow before arrow can kill horse artillery , it’s not a cost effective trade , like u do as culverin . U need lots of arrow night to one shot horse artillery and if u make that many arrow knight , ur army composition is too weak vs cav and skirmishers
Can u buff cyote stat , slinger multiplier and arrow knight get bonus vs artillery with imperial upgrade , or by some industrial age cards ??? That will have minimum effect on sup .
Also alternatively u can just increase warrior priest number in imperial age to like 15-20 , that can also
Most problems except arrow knight bonus vs artillery
- Malta has huge pop problem for anti cav , Malta can benifit from faster train time and 15-20 extra pop space
if not alternatively making sentinals one pop musk for their cost and stat . .
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All of italay units are below average . May be buffing 2-3 units will work , they have full cost worst musk ( after russia) , below average skirmishers , and cav .
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Nerf usa fort stat , probably nerf marines ,
They have like 405 hp , 52 attack , stat of a strong musketeers without tag of heavy infantry , no palanty to cav , and bonus vs artillery . And with fort age up , every building u destroy spawn lots of Martine , no to mention super fast speed of building construction by usa wagons .
Marines stat need nerf , may be give marines heavy infantry tag ,
Slow wagon’s building speed for building .
And their eco is just too strong for cheap and strong units and instant Nats , that need some adjustments in either cost of units / or their strats / or their eco .
- Biggest issue with Mexico is their cav that counter other cav and skirmishers , only thing that can stop chinaco is heavy infantry , but mexico has good musketeers and skirmishers to counter heavy infantry .
Merging chinaco or some other other nerfs can fix mexico . Mexico has everything good with them .
Good eco and all units are good , they may need a few more nerfs to be balanced .
- Euthopia , same thing with euthopia , best goons , best skirmishers with average eco . .
Neftania need some late game nerf .
- Russia is pretty average except when fight some strong heavy infantry , stelet are cost effective but with low attack they can’t kill heavy infantry fast enough for cossaks to be effective .
May be 0.5 increas ein heavy infantry multiplier for russia can complement their unit combo
Edit
China = with vill delete , china can overwhelm most civs , , they need like a little nerf to steppe riders in age 5 ,they r too cost effective .
Or may be a bit more nerf in german consulate , Chinese eco without German consulate is not super good to sustain even after bad unit’s trades .
Inca = if u don’t like them have mortors , at least increase range for harunca , they are so bad at seige late game , also they have no multiplier vs artillery, with half attack demage , , may be they need compensation like +0.5 multiplier vs building and artillery late game , right now they are very bad to have good chunck of them in army composition.