How long should we wait until we get the next DLC?

Yes, that’s why I said to fill in the gaps in AoE 3 from 1820 to 1870 (remember that the game already includes the Greek revolution of the fanariotes, the Hungarian revolution of the Germans, the Mexican revolutions of the 1840s, the War of Crimea, the end of the era of the princes in 1855 in Ethiopia, the Indian campaign in 1857 and the Lakota campaign of 1866-1876;the US Civil War would just be missing)…

AoE 3 Timeline (post-Napoleonic Wars and Steel campaign of 1817):

1821: Plan de Iguala (Mexican upgrade of the Cathedral)

1821-1830: Greek Revolution Phanariot ability

1823: Central American Revolution of Mexico

1825-1830: Indonesian Revolution

1830: Dutch card of Belgian Revolution

1835-1836: Texas Revolution

1839-1876: Tanzimat (Ottoman religious upgrade)

1840: Mexican Revolution of Río Grande

1846: California Revolution

1847: Mayan Revolution of Yucatan

1848: Albertino Statute (Italian Church Card)

1848-1871: Risorgimento (Italian religious upgrade)

1848-1849: Hungarian Revolution

1852: South African Revolution

1853-1856: Historical map of the Russo-Turkish Wars (Crimean War)

1855: Historic Battle of the Era of Princes

1857: TAD Campaign Act III: India (Sepoy Rebellion of 1857 and end of the Mughal Empire)

1863: American Card of Pickett’s Charge

1866-1876: TWC Campaign Act II: Shadows (Wars of the Red Cloud and the Black Hills)

1867: Canadian Revolution

1868: Meiji Restoration (Upgrade of the Japanese consulate)

1876-1911: Mexican Card of “Porfiriato”

1878: Romanian Revolution

1882: Egyptian Revolution

1899-1901: Chinese Card of the Boxer Rebellion

Twentieth century:

1917: Finnish Revolution

And then the period after 1870 leaving it for AoE 5…

Yes, I agree, the same thing the Cold War ended in 1991, not in 1961 (the American campaign of EE2 had missions in the Cold War for example, one in 1952, in Germany, where you had to control a German scientist who wanted to defect to the West and you had to avoid being captured by East German patrols and the other in 1988 where you had to hijack a jet plane that had been developed by the Soviets in Siberia and you had to avoid killing many soldiers because otherwise the Soviets would start a counteroffensive nuclear power and start WW3)…

And then you have the Indian campaign…

Me neither…

But none of them cover the entire 20th century like EE and RoN did and they are already games from 20 years ago…

Exact…

He is a Marine from the Vietnam War (1955/1964-1973/1975)…The AOE 4 artwork might look like Vietnam, but I think that it’ll just be laid out in the same way as the other Age games. I’m guessing that the typical game would start out with primitive rifle units and cavalrymen. Once you age up, you get gas and basic machine guns. You age up again, and you get tanks (which would be sort of like a combination of the monster truck cheat and a cannon.) That age is kind of like WWII. Finally, the 4th age would be the Cold War, with nukes and stuff. Then the fifth age would be kind of “preview” age, like bombard cannons and conquistadors in AOE II and repeating rifles in AOE III. It would probably have the “space race” and modern armored tanks.

Breakdown:

  • You start with engineers not civilians.(cause you on front lines)

  • Population increased by gathering wealth or researching war techs.

  • build war structures only.

  • the home city would ship you food every 24 hours.

  • stuff like this

Anyways here the list of things I think AoE5 or whatever the title is should have:
-More trade and sending resources to bases
-More of an air aspect (paratroopers)
-Completly different races/civs as in AoM/AoE3 (American, British, Russian, German, Italian…maybe more)
-Reduce melee game (obviously)
-When building, be able to build it at any angle for a more custom building experience
-Reloading weapons, accuracy system
-A very good editor (Take tips from Blizzard)
-Get rid of the ‘Home City’ (or improves this mechanic)
-Make a science-based system (inventing new weapons for your troops to gain an edge on battle)
-To put money into different aspects of the game (one player might want to put a large % into weapons design, another might want to spend more on training the troops better)
-Units can also gain exp, and carry out into other battles (though still never get as powerful as a real hero)
-Have a system where you can dig up terrain, and make trenchs etc in real-time gameplay
-Make mining metals for making weapons/bullets
-Add more strategy to the game by being able to hold down cities, then explode some buildings to cut off routes, then set down booby traps, barbed wire and barracades to stop the enemy from flanking your city routes
-A new population system (determined by the size of your opposition, how successful you are at that point in the game etc)
Oh sorry, and about the whole ‘You can’t start with a base’ thing…I think at the begining, you should have a huge main city/area…then the expansion part of the game will be getting your civilization to expand…Oh crap, I guess that wouldn’t fit in with WW2 =| Thats for the future then =)

Antiquity and partly the Middle Ages… the only thing that the modern empires (1492-1997) covered the entire globe…

Maybe like Empire Earth or with landmarks like AoE 3 and 4…

Sure…

As long as the game has empires and is historical (although I wouldn’t rule out an AoE in the future, Relic has experience with that) I don’t see a problem with that…

Change the 1918 to 1991 and voila…

the special forces have knives that they can use to lower a soldier from behind like in CoD… it could be a special ability of that kind of soldiers…

Exactly, I couldn’t have said it better…

The cold war would be the last age or the penultimate age, the last age being the first third of the 21st century (2000-2035)…

Yes, at least the saga has the present and not the past, never better said…

from the fall of Napoleon III… the entire post-Napoleonic period is already in AoE 3 since TWC…

I did want it… an AoE covering the entire 20th century was a guaranteed success, or at least to attract CoH and CNC players, especially the latter that have not had a main game since 2010…

That is why I say to start in 1870 or 1914, otherwise there would be many complications of adapting Napoleonic combat to modern warfare with tanks and planes… the chronological gap between 1820 and 1870 can easily be filled by AoE 3, as American Conquest did with Divided Nation with battles from The Alamo to Gettysburg (battles that could easily appear in AoE 3)…

Exactly, in addition to the fact that AoE 3 players are more open to aesthetic and even mechanical changes…

Although the Romans (as Byzantines) already appear in Attila’s campaign, that’s why they were included…

Yes, it’s a whole subject, how would we differentiate a modern AoE from a CoH…

Maybe you can fight in the field or in the combat line…

Yes, that’s true, or do as EE AoC and base yourself on the Chinese campaign, using civs that already exist (China, Korea, Japan, Russia, USA, European Union, India, Mexico, Brazil, etc etc etc)…

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Whilst they all sound great for a war game this is not the blue print of an age of empires game, surely?

The AOE series conjures up a grandiose game of building your civ, providing your population with houses, sending your villagers out to procure resources, building a military and researching to next age. These suggestions would be great as part of a different game or spin-off, however I can’t imagine a release of an empires game that does away with most of the traits would go down well.

I personally I’d like a Early Modern Era to Victorian Era re-tread.

In this iteration I’d love to be able to have combat from the earliest age with a proper renaissance age! I want to see the weird mix of armoured men-at-arms, curissasiers, riders, targeters, demilancers and Arquebusiers which would be available to almost all Euro civs and these were all commonly used. To end in the final age having progressed to mining facilities, Maxim guns, ironclad pre-dreadnaughts and torpedo boats would be the icing on the cake.

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I am absolutely opposed to any AOE game that takes place later than AOE3.

The heart and soul of this series is ancient, not modern, history.

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Yes, or last, so that it doesn’t feel so CoH, leave the citizens away of the frontline collecting resources, building/repairing houses and in the front the engineers build military factories and campaign tents that also give you population, but instead of 10 pop, they give you 5…It would be like playing with the Norse from AoM but with all the civs, with two different types of “villagers”…the citizens collect resources and build economic buildings and the military units build military buildings and fight in the frontlines…

Sure, it can be too…

And I, that they repeat ages as if there were no others… Ancient (AoE 1), Medieval (AoE 2), Colonial/Industrial (AoE 3), Ancient again (AoEO) and Medieval again (AoE Castle Siege, AoE World Domination, AoE 4 and the future AoE Mobile)…Microsoft stops the hand a little…

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it has been stated multiple times that people should stop going offtopic in this thread, further violations will result in thread being closed.

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Denmark and Poland are only to be added as revolutions not as new DLC! and no more DLC will be added, you dream in vain

And how could you possibly know that?

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I rather expect no dlc, and then be more happy to be wrong sometimes :slight_smile:

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Sorry I realized I was off topic and deleted the relevant content

better hope youre wrong or we wont get any dlc

Yes, just answer those 3 comments anyway, the thing is that there is nothing new so no one can comment on anything…

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Yes, in AoE 3 a limit should have been implemented in terms of unit statistics such as: speed, damage, HP, etc. For example, no matter what happened, no musketeer had more than 5 speed, more than 400 HP or more than 60 ranged damage, etc. Same for all types of units; say “this is the maximum of such a stat for this type of unit and no unit can have all of its stats maxed out at the same time”. But it’s too late for that for a long time, maybe since WC. I like the game and it’s one of my favorites, but with such exaggerated units sometimes I feel like I’m playing a mod. Now at least the developers should avoid creating more and more exaggerated units.

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I am referring more about auras, deflection and absorption, promotion, charged area attack (like the mexico outlaws), stupid revolts (like mexico getting essentially age 3 for a very cheap price), and euro native big buttons and techs which does all sort of absurd things. Those things break the game.

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Well, at least they try new things, right?..they can always balance it later…

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Those are stupid things in the first place. Impossible to balance. It feels like AoM not aoe3. For example. How do you balance malta teleporting everything?

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Personnellement je ne trouve pas que c’est stupide, le principal souci que j’avais avec la version vanilla de aoe3 était le fait que les civilisations Européennes étaient trop ressemblantes entre elles et de plus à cette époque aussi il y avait des déséquilibres et ce n’est que certes mon avis, mais je trouve bien l’équilibrage et les ajouts fréquents vont, n’en déplaise à certaines personnes, dans un sens que j’apprécie même si je ne dirais pas non à un DLC d’extension avec pas mal d’ajout comme par exemple des civs

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Agree, excessive mechanics are usually not fun to deal with and are very difficult to balance, teleport (malta), stealth (pre nerf), fortress garrison (pre nerf incas), daymio (japan)…

In AoM it was also excessive, I hope that in Retold they will be more careful with the balance of the god powers.

Other RTS games have also had teleporting factions you know.

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Making it a skill with recharge like now…

Justement, je n’aurais pas pu dire mieux…

They will do it, calm down…