I altered a treasure model and would like to attach some objects (chickens) like pictured below. However, anything I try to attach is placed at the object origin.
How do I make it recognize the bones I want to use as attachment points? Is there something special I need to define in the model? Or does it require a specific animation for this? Or am I just missing a piece of code?
<animfile>
<definebone>bone_main</definebone>
<definebone>bird1</definebone>
<attachment>bird<include>units\animals\chicken\chicken.xml</include>
</attachment>
<component>nest<assetreference type="GrannyModel">
<file>nuggets\nest\nest</file>
</assetreference>
<decal>
<effecttype>bump</effecttype>
<texture>nuggets\dropped_resource\dropped_resource_decalA</texture>
<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
<bumptexture>nuggets\dropped_resource\dropped_resource_decalA_bump</bumptexture>
<width>9.00</width>
<height>9.00</height>
</decal>
<attach a="bird"
frombone="bird1"
tobone="bone_main"
syncanims="0"/>
</component>
<anim>Idle
<component>nest</component>
</anim>
</animfile>

