As we all know, Wonders are a bit of a misery for the team game experience.
Partly due to the immense map sizes meaning you have precious little time to actually GET to the enemy base with a force capable of cracking their defences, defeating their forces and then getting to the back corner of their base to destroy it/ LM the builder.
Also 3k of each resource is no great feat to acquire in 3v3/4v4, especially if you have allies sending resources here and there.
So what can we do to try and balance the ‘wonders built’ to ‘game enjoyed’ ratio?
I’ve got some ideas below but please pitch in with any others you have. These could be applied individually or several etc. Whatever gets the best results.
- Increase cost?
- Increase timer?
- Building a wonder reveals your landmarks in the fog of war to the enemy, making you easier to LM?
- Building a wonder of your own will reset the enemy Wonder to 14:30 minutes, so they will still be ahead but the timer is ultimately reset?
*Remove build speed bonus for China on Wonders to make counter building a wonder a possibility for players with sufficient economy?
*A building exclusion zone around the wonder to force the builder to defend a larger area of wall?
Any other ideas are greatly appreciated.
Ps.
Yes, I know I should apply more early pressure.
Yes, I know I should build 12K worth of units.
Yes, I know I should play 1v1.
XD