How to design a good campaign for AoE4?
Its has been a while since we had an RTS with a really great story to tell.
What makes by RTS the situation even harder, you tell story of a faction.
Considering we had some remasters to remind what quality is, it’s indeed groundbreaking how much in comparison simple know-how was lost by modern day teams.
1 Narration, Introduction and Plot
" Narration is a spoken description of events given during a movie,
it’s a tool that does elevate a lot of situations.
For a good story that’s quite important to introduce what is happening
and to have a Plot, where the story is connected.
2 having interesting characters.
Its a thing a lot movies and games don’t get right,
it’s important to have interesting characters. In case of RTS it’s a little bit more tricky, as your character is actually the faction you do play, so its important to have there goals and motivation.
modern day games have non of it, you are simply thrown into a random situation
3 entertaining mission design.
The mission design in itself, has the main goal to entertain the player.
Problem is, there are a lot of goals player can follow,
build more stuff or command units to so many locations,
and its imperative, player does not get bored by it.
An example how its done right is this Red Dawn mission from C&C
You get constantly new units and find additional resources, to further motivate your advance,
that gives you a lot of replay ability.
The modern day games do not only design missions, extra boring and lame, also the missions are not even really connected to the story that is told. Even worse as on same map you start on small location, than after you did the objective, the map get bigger and you get next objective, and that repeats several times while throwing a lot of enemies at you. Clearly, such designed mission does rather discourage to play, as player starts to mass more till continue, so finish such mission feels like, meh finally over.
AoE4 does face some here indeed some challenges.
What would you like to see?