Played some MP vs AI games. Taunts/audio taunts dont work when entering #s like they do in AoE1,2,3 and I think AoM. Does AoE4 have taunts? How to do them? Makes MP games feel even more sterile and impersonal without them than they already are
I enabled ‘taunts’ in settings menu somewhere, but it seemed like it was saying it would just be for campaigns or scenarios, not multiplayer private matches. Apparently, that is the case since they still dont work even after enabling
For them to work, you must type “/” (SLASH) before entering the number of the respective Taunt. It’s the symbol above the number 7 on some keyboards, or near Shift in others.
For example, for taunt number 1: Yes (Sí), you must type “/1” (SLASH + 1)
As you’ll notice, it also appears against AI.
My best regards.
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Wow, right on. Thank you, kindly, GoldenArmorX. I wonder what the benefit of that is? After playing thousands of AoE1/2/3 and AoM matches, I have never had an issue with entering taunts the old way
… and this new way is clunky and cumbersome, comparitively. Falls directly in line with several other highly questionable and less-than-stellar UI/UX decisions made in AoE4
I don’t see a difference between # and / in keyboard access terms, but in terms of consistency I can understand why folks would want it to be the same.
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In AoE 1-3 + Myth you don’t even need to enter #. It’s just enough to type the number.
In AoE 2 DE, you can enable the AoE 4 behaviour.
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Yeah, like FloosWorld says, you can just enter the taunt number itself. No key to enter beforehand. Me saying #
above was shorthand for number
. Want the laugh taunt in AoE2, just enter 11
Thanks @FloosWorld, I will look for that!
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Oh, I read it earlier as though you can enable AoE2 behavior in AoE4… which would be the logical and normal thing to do. I got excited. But I couldn’t find that setting so came back here and re-read your post, and see you were saying the reverse of that.
Sigh. Who would ever want to mimic that AoE4 behavior in AoE2…
Is there a way to use just numbers in chat without activating a taunt?
Yes, either by not writing the number first or by ticking this setting:

As said, this enables the AoE 4 behaviour in AoE 2.
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Certainly a reason at least for adopting what is a very common text standard for inputting commands. /command goes as far back as IRC.
Weird that only AoE II: DE has the switch. Probably a low priority thing in the grand scheme of things (and II: DE has the most players). Would be nice to have parity in AoE IV for fans of the older games. Presumably they’re all on the same MS-chat backend, or variation thereof.
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I’d hope they would not have looked at 25-year old IRC tech as inspiration and the gold standard to achieve for chat in AoE4.
I mean, if they wanted latency-free, efficient chat, they probably could have and should have used AoE2 classic for inspiration. Neither AoE2:DE, nor AoE4 chats are as good, tight, efficient, or fun to use as classic AoE2’s
I said it goes back that far, using / for a command delimiter. Slack, Discord, even Teams all use it I believe. It’s becoming something of an unofficial standard.
This is separate to anything about latency, etc. Just how commands in text are / can be prefixed.