For a new American civ, I’m considering a monk that kills enemy units instead of converting them, as if the enemy had Heresy researched. Obviously this is significantly worse than the standard monk that converts a unit, but I think it’s a cool idea, so I’m looking for ways to buff the monk such that it could still be viable.
There are different options for how this would be done, such as increasing work rate (conversion speed), range, possibly even affecting multiple units in a small radius, although this would be hard to balance. There may also be the option of having the monk autotarget units in its line of sight, which would arguably be OP for normal conversions, but may not be for this effect. There could even be an option to toggle between normal conversion mode and the buffed killer mode.
What I’m thinking right now is a combination of a couple of these: probably the toggle option, with killer mode giving +50-100% work rate and autotarget.
Curious how y’all would make this concept viable and useful, if at all.