(It is just a WIP rough. What I want to do is simply let the skirmishers share the same pose.)
Is there a guide about which files should I replace and how to add mask so the portraits can show the player colors? Or is there an available mod which also change portraits only so I can quickly take it for a reference to directly know which files should I edit and how to edit them?
I downloaded Resource manager and tried to make a small mod to change the text in the game, and it works. So I basically know how to change the game files. But I have no idea how to changing the graphics and add mask so they can show the player colorā¦
EDIT: scratch this whole reply. I didnāt even verify my own linkā¦
~~I donāt know how things work for PNG files, but if you use DDT ā ā TGA, you can check out this tutorial. Just use the new Resource Manager instead of the old AOE3ED.
Oh I donāt know how create 3D model before. I only made some ROTK13 portraits with Photoshop before⦠I thought Itās wonāt take much time just to modify some picture files.
You just need to find the portrait path of the original units (normally in \Data\wpfg\resources\art\units) and create the same folder hierarchy in your mod. Place your new portraits with the same name and it will replace those in the game.
Is there a guide about which files should I replace and how to add mask so the portraits can show the player colors?
You can see portraits in the game data how they work (you can open Data.bar with the resource manager). Normally you just have to leave an area transparent so that it takes the color of the player.
Edit: the portraits is in the UIResources1.bar, not in the Data.bar, but the path in your mod must be " \Data\wpfg\resources.ā¦". You can see the correct path in the resource manager:
Put the ddt output into the game folders so you can use it.
If your portrait is a .ddt:
Use the Resource Manager to convert from DDT ā TGA
Open the tga output with Photoshop.
Edit your portrait and add an alpha channel.
Save your modifications.
Use the Resource Manager to convert from TGA ā DDT
Put the ddt output into the game folders so you can use it.
Put the ddt files in resources\art\. You can add subfolders.
You can probably use alpha channels with PNG files⦠I donāt know, I havenāt tried (Iām only an AI scripter so I donāt know much about art modding )
No. I really thought it is light infantry.
This is why I want to change some of the unitsā potraits.
This will take very long time to replace all the pictures⦠I have published the mod but I donāt think I can complete it. I use my free time to draw these pictures just for fun and for practice.
hello everyone. I have been doing some portraits myself but the in-game pics look like if they were super high resolution, but iām using the base game (512px) res and it still looks weird. I Have tried with some different resolutions but it is not helping.
Is this sort of what youāre after? Iāve found the sharpen filter works really well for making stuff pop a bit more, and really helps with the smaller icons. The problem seems to arise most when these get shrunk down, and all the subtle details blur together.
I really like your work, and would be super interested in seeing ALL the new portraits you have made. Iām a akind of a fan of portrait myself. May I use potentially some of them in my game? Btw I like the detailed effect and and subtle black blur. It looks well when the image is scaled down.
Thanks for the kind words. This are for personal mods, but o had helped or done some arte, portraits, icons/techs etc. for other modders. So⦠How can I help?