1st solution: Stone towers, gates, and wooden gates are able to be captured by the enemy if no allies units on that or close that.
2nd solution: still can damage to a building like a ram, just a lite ram version with less hp and less damage, and able to garrisoned units onto enemy walls if needed
I have seen beasty to use grenadiers on wall on one game but I think it was ladder.
Anyhow stupid mechanic just for RP reasons. No point of trying to force it.
Whole idea can exist and be there but trying to enforce it is stupid. Its like china isn’t supposed to build walls and stay passive so devs removed all the chinese wall bonuses and then proceeded to give them 25% extra dmg on the walls because they would like china to camp on walls!??!?!?!?! Makes absolutely no ■■■■■■ sense the stupidity in that whole change is another level.
I can tell you rn there is very specific tactic in TG that utilizes stone walls. Ill not tell you how to perform it or what are requirements but its essentially 90-95% winrate. It can be stopped but only with very few civs or with insanely good coordination or if its map where its easy to wall of opponents access to your base.
I play as solely china and I have not yet discover any method that allows me to handle this tactic and I have tried multiple approaches but still wanna face it and learn.
Siege towers need to allow units to scale down opposite side of wall, without this they are too situational to be used much. Big QOL improvement which may be necessary to make them worth using would also be ‘docking’ them, where they become another staircase to the wall.
Defensive play style is not rewarded in this game…cannons are extremely OP vs walls,gates and towers,. And the end when the best features of the game are not used, you know that game was rushed or poorly designed…
Siege towers are way to finnicky and APM intensive to be used in practice. You have to constnatly micro new units and deploy them over and over onto the wall. It just just have a deploy mechanic where it is once deployed. it acts like a access ladder same way as Gates do. And also allows friendly units to use it to access the walls.
They should also allow Units on the wrong-side of the gate be able to open the gate. To prevent the Reverse-gate cheese. And have people build gates in the actually correct way.
At the very least putting units on the walls actually becomes viable in order to force-open gates to allow your cavalry in, and thus encourage better Walling-techniques.
And allow Siege towers deployed on pallisade walls, simply allow infantry to bypass the pallisade wall via the Siege Tower.
Suddently, you have a meme-material becoming something of a menace against hardcore turtlers. And battle near the Gates becomes far more intense and interesting.