I mean like this: Imagine if villagers in AoM didn’t move automatically from one wood to the other when they are done with it. Currently if a villager is harvesting wood you don’t to retask it. It will harvest it untill there no more trees nearby. But one can make the argue that this is automatic and a game should have no automation.
Well I definetly don’t want that. Because this is super frustrating. Although I do see that because a new player doesn’t know he has to continously make villagers they might be missing out on the fun, I think there are other ways around it.
They literally made the game easier by giving every one “trigger bot”.
Not in ranked.
I don’t think so…. ALthough I haven’t played against it. But yes it doens’t give that much advantage. The point isn’t advantage. The point is that I will feel like I am watching a movie instead of playing a game.
Increase the amount of starting villagers. But there should be a stop at mythic cause The game would be unplayable.
Sorry but I don’t get what this has to do with what I said.
natural resources around the TC
I don’t think so. I think it is nostalgia + more single player content.
In fact I do know that most people don’t like manually queueing villagers. But somethings are not same as they look. Sometimes people are wrong.
And mythic Isn’t the end either! there are upgrades after mythic and also a wonder age and a titan.
I can’t see that. Not in pro plays and not in my mid leveled games.
There is no knowledge. If you match newbies with newbies knowledge gets thrown out. Randomness will decide who is winning.
I can see it in my games. I see it every where. I have been newbie once. I see why my friends don’t like AoM/AoE.
I agree with you. Maybe the thing that I want can easily be managed with a proper matchmaking.
Yea the thing is that since the player base is so small and it also is being split in so many directions leads to very bad multiplayer experiences.
It was kind of my bad. I did explain it badly.
In every RTS I know rushes are either → win the game in 4 minutes or lose it in 4 minutes. Giving The bases somee more resources/defences would only cause the pro plays to last 5 minutes longer while giving newer players better chances. I think having with AQ in AoM playing aggressive has become sort of easier since you don’t need APM to manage villagers.
Rushes in starcraft can end the game in minute 3. That is because bases there don’t defend themselves. Rushes in AoE 4 are tolerated much better since arrows don’t miss. The more defence you give to the main base the less viable rushes become.
Again As I said, The more aggressive player dictates the pace early on in the game.
Unfortunately options don’t work. It will just make people confused as why in some games it is possible and in some it isn’t. Especially regarding such huge advantage. I likes beasty’s suggestion alot. He said allow autoqueue but put a delay on it.
TLDR; I have come to the conlcusion that making mythic more accsesible is not a good idea. Continue with rest of your suggestions.