Hi everyone,
I’m modding AoE4 and I want one building (Outpost) to have two upgrade branches:
-
Arrows branch: 10 upgrade levels (Arrow Tier 1 → Tier 10)
-
Mangonel branch: 10 upgrade levels (Mangonel Tier 1 → Tier 10)
The player should be able to switch the building weapon mode (Arrows ↔ Mangonel), and each branch should still have its own progression (e.g., after switching to Mangonel, the 10 Mangonel upgrades become available; switching back shows the Arrow upgrades again).
Right now, when I research one weapon upgrade, other weapon upgrade buttons disappear / become locked.
What’s the recommended approach for this?
-
multiple
hardpoints+possible_blueprint_updates? -
ActionTree_OpeningBranchconversion? -
abilities/toggles instead of upgrades?
-
requirements logic to show only the active branch?
If anyone has implemented branching upgrades + weapon switching on a single building, I’d really appreciate pointers. Thanks!