The above picture could be the way to implement it into the wall UI
Meaning:
Q = The bastion upgrade (HP and build time up)
W = Wall guards upgrade (Places 2 guards on top of stone wall sections to shoot at nearby enemies)
E = Floods ditches to slow enemies movement speed further
A = Place a gate onto the wall
S = Place a tower on the pillar of a wall to shoot at nearby enemies
D = Places a moat around the wall to slow down sieging enemies movement speed
Also, as a shipment, you could implement the fort walls:
As for moats, maybe they could be built according to your TC initial position and outwards, so any face of a wall section would only have a moat on the outside.
How else would you implement this?
If you would I mean, I think it would really upgrade the “city builder” aspect of the game.
I’m currently trying to make the AI build something like this. What I’ve got so far is a fort, a ring around the fort, and a nearby tower or two with a small ring around that.
Ain’t no way you’re making ditches and moats with mods.
Even the Fort Walls are mostly convenient optical illusions, but that’s just a matter of modfying the model so that it doesn’t have the ramps and platforms facing outward. If you want to keep them but always face your base, oh boy, ain’t gonna pull that off easily.
Basically the same with the upgrades to give guards on the walls attacking, you could jank it out and just have a dummy soldier that’s unkillable shooting, but that’d still require custom animations.
A mod of ww1 had trenches that were just a line of mud in the ground lol (if you stood near it, you got extra hitpoints), but it still made enough sense without modeling an actual hole in the ground, maybe this could be an easy aproach.
This is the kind of thing that makes me think that AOE-3 is limited by its current graphics engine, so a new game as similar to the current AOE-3 as possible, but with some new mechanics like these could be a good way. to follow.
Personally I would be happy if the gates could be built on the trade route. (At least in the late game).
Sorry for bumping this up in the threads, just asking @AssertiveWall20 what can I do so the enemy AI builds the wall patterns?
Should I raid it more often? I’d really like to see it
I tried the “Assertive AI” mod and I only saw the AI making walls around docks, so I couldn’t siege them with land units…