How would you improve Victors and Vanquished?

yeah that just looks like a complete lie

they might just do something silly like add up daily player counts. ~20k average players for aoe2de (on steam) * 365 = 7 million

or total play sessions etc. eg if you play each day, you count as 365 players

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Well, maybe there just so happens to be 20k players on Steam, and 30 million on Xbox. What do we know? We don’t have the data for Microsoft Store. :moyai:

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Simple change, I’m okay with just 5 dollars

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Personally I think it’s criminal that Victors and Vanquished, The Mountain Royals and Lords of the West are all more expensive here in Brazil than Return of Rome despite adding way less content.
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But if there’s any change I’d make to the expansion is add actual campaigns on top of the current content (most people don’t count collections of single-scenario stories as full campaigns, and I’m one of them).

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They should definitely reduce the price and ( in the future) maybe add some more scenarios created completely by them. 24 scenarios - 14 created by community , 10 by developers would look better than 14- community and 5 devs. They should do this on my opinion if they want our money. Esspecialy that ,Mountain Royals" price was not fair when you look about this Dlc small new content.

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Yeah, that sounds pretty implausible to me, especially the player numbers.

I actually wonder whether Victors and Vanquished was made because Filthydelphia’s scenarios are more popular than the official campaigns – but I don’t have any data to back that up, just speculating.

I don’t think so.
There are many many people that like playing other things like just skirmisher against AI, Coop with friends and so on. Not playing ranked doesn’t automatically make you a campaign player.

And even for campaign players this DLC offers less value then the others so it should theoretically sell a lot less anyway.

The majority of the forum hates it though.
There are a lot of people that just want more single player content, but how many people are willing to pay more for less campaigns and no new civs that they can use in skirmisher against AI.

I was referring to you thinking they would cancel a real DLC for that.
The developers work full time on AoE2DE (not like AoE3DE and AoMR sharing resources) so releasing a DLC that involves 0 work by developers means it takes 0 time away from them making new things for AoE2DE.

The logic is probably reversed:
They noticed that they won’t be able to make a new DLC first because they are busy doing other things (like fixing pathing, improving the balance, working on a new free gamemode or whatever) so they decided to use external resources to make a single player only DLC.

They aren’t murdering someone now either.
They are selling an overpriced product. That’s it.
We just simply don’t buy it and they will learn to not do that again.

If a lot of people buy it then apparently it has a value for those people and therefor has a reason to exist, doesn’t it?

I think people confuse single player players with campaign players.
I’m pretty sure the majority of matches played in single player are just simply skirmish against AI and not campaign.

The other reason is that many people already owned the original AoE2 or AoE2HD so they already played the old campaigns before.

But he already made some of the official campaigns before.

Maybe many people are not aware of that but the official campaigns are often (or always?) made by externals/freelancers and not by in house people.

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Yes, I know. Sorry, maybe I’m being a bit thick, but I’m not sure why this is relevant to what I said.

Maybe, but his custom scenario descriptions have an about the author paragraph where he says so, so it’s hardly a secret to the people who play them.

I’m think a bunch of people being angry about this DLC are not aware of that fact.

Most people likely never played any of the community scenarios.

He made a lot of stuf for RoR too, he got early access to do so. They should just honestly have spend a little money to polish those things up and added them to the release content of RoR.

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My theory is the chose him because it’s easier to recycle one-off scenarios than full campaigns, and they wanted to test the waters with how much they could get away with. In order to make new campaigns they would have to pay people, you know. But this 50 million player franchise doesn’t have the budget for that apparently, and must resort to copying and pasting free scenarios.

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AoE3DE and AoMR and AoE4 sharing resources.

Simple: Coop scenarios. That is probably the number one thing that could really get people engaged.

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What do you mean. Since when did Relic work on AoE3DE or AoMR?

They don’t. The AoE3 team is the one that works on AoE4 (they designed Malians for example). I guess it wasn’t stretched thin enough with just two games.

MS wish they have 30 mill on xbox for aoe2 lmfao

imagine how many times more of 10 folds of reward points lobbies will there be. currently its around 30-40% of existing lobbies? so about 1000x that amount.

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Didn’t know that.
I knew that the AoE2 team was helping with marketing random maps.

Kinda explains why AoE4 is getting better over time.

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Well, I don’t know how I would improve it, because it doesn’t work. Although it should be able to be played, it is not available on XBOX PC GAMEPASS (It comes out with the lock, despite being purchased in advance and installed).

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