Meinwerk suffers from the fact that Aachen is fundamental for a good eco. Without Aachen, the HRE eco grows very slowly, is annoying to set up and susceptible to raiding. That’s what I mean when I say HRE is too dependent on their landmarks and doesn’t really exist as a unique civ outside of them.Their army is the least diverse and thus the weakest in the game, because you only need to get to crossbows or other anti armor specialist units and you completely counter the one tiny strength HRE has. The rest of their units are garbage. Meinwerk improves that by giving the army at least some kind of boni over others, but if the opponent goes for late imp comps with handcannos that are either cheaper or better than the HRE ones and unique units that HRE can only dream of, then you will always be inferior. The knights can carry you only so much. And using prelates for the army is just not worth it aside from some castle, early imp push. In the real lategame, when you throw resources at each other, they are fairly useless. What dominates are the aoe buffs from the other civs like Mehter, NoC, Unique units or upgrades, ToV, Camel inf buff+15% more hp + insane hp Ghulams (310 hp and 10/10 armor. Best frontline in the game). It’s stuff that is inherent to the units and does not need to be applied per single target cast.
Inspired Warriors needs either be changed in its mechanic to have it be more easily and reliably applied or needs to be made plain stronger to make the hassle of using it worthwhile. It would be high effort and high reward. A buff could be that Inspired Warriors in addition to its current effect improves the range of any unit with range (also siege) by 1 and the movement speed of any melee unit (also rams) by 15%. Those buffs would be notable and you would be rewarded for using prelates and trying to keep your army buffed. On the downside you have the disadvantage of an annoying mechanic and the prelate’s slow movement speed. The trade off would thus be much fairer.
And because the Aachen eco can be very good, so that stronger units might become difficult to balance for the HRE, the Aachen effect could be reduced from 40% to 30% or smth like that, while offering a means for non Aachen play to better integrate prelates into the eco. Maybe nerf inspiration in dark age and feudal to 30% altogether and allow castle age and imperial age special upgrades to eventually bring it up to 50%.
This civ is only really competitive due to Aachen. Without it your eco and lack of any bonus in that regard (cost reduction, prodcution speed, increased effect) is striking. The other civs simply work much better and are way more stream lined.
And it’s a fact that HRE has the least amount of unique upgrades, units and boni. They literally have 2 unique upgrades for the same unit that also do very similar things and outside of that only 10% movement speed for inf. Not even 15% like all the other movement speed boni in the game, no it’s 10%. That’s it.
The weakest unit with very high cost in the game, the Landsknecht, is a niche unit at best. It only really excels in pure melee inf and horsemen battles, but HRE is the one civ that has only melee inf blessed with boni and nothing else, So Landsknechte are actually only really useful in mirror match ups. Against any other comp that is not pure spearmen and MAA or Horsemen, Landsknechte are not worh their cost. They just are not. They are more of a trap. Even if you win an engagement with them, most of them have died and your costs were eventually higher than the opponent’s, because they only have 3/3 armor and 114 hp when fully upgraded. Every unit and their mother can counter them cost efficiently. Just use some kind of range and go for the staggered formation. It’s a joke of an unique unit whose reputation is way better than its worth. And this unit does not even have their own unique upgrade like every other unique unit in the game that is not Chinese or has not been recently introduced. There is not a single unique vanilla unit that has no unique upgrade to it except the Landsknecht.
HRE can’t beat Ottoman. They can’t beat French anymore. If you survive well enough, Arbaletrier will ruin you, because they counter simply everything HRE can do. It’s ridiculous. HRE can’t beat China lategame. They struggle now in match ups, which were their strongest (Delhi) for the worst reasons (feudal MAA, oh wow, what a great civ… /yawn). They still can win games, but it’s only due to Aachen, stupid Burgrave rushes or simply out ecoing the opponent. But they can’t win through army, through a unit comp, through various different approaches and tactics… No, if they win, it has happened in the same manner since the civ was freed from all the launch bugs with the slight difference that rushing to castle is now a death sentence and you need to play more feudal.
HRE has 3 unique military upgrades (two are hidden behind Meinwerk), an inferior buff mechanic and only one unique upgrade altogether in the imperial age which is for walls and towers. And they also have THE WORST unique upgrade in the whole game for their navy. Fire Stations is a joke. Then there is Aachen, Regntiz and Burgrave with an usually earlier imp timing than everybody else thanks to Swabia. That’s the civ. It’s only landmarks. There is nothing more to it. It’s pathetic. But every other civs gets new stuff, you can see progression, Rus can build stone walls, Ottomans can build Great Bombard Emplacements, new units, techs and so on. But not HRE. And it offers so much material. It’s not like “this civ just doesn’t offer anything”. No, there are tons of possibilities. There were so many influences, so many unique kinds of units and mercenaries. But the result is MAA with maces and Landsknechte that do not do justice to their histoircal role, since they actually were the core of the army and a Renaissance solider/mercenary as well. They should not even exist in castle age.