HRE - Uniqueness, mechanic and army rant. There is a lot of potential lying fallow

Im at the semifinals in the genesis tournament. Chineese and HRE are not represented at at all. Most of the games are either french mirrors, mongols or Rus and some abbasid, english. Was fun to see some play Dehli very good thou.

According to the roadmap there are no big uppdates coming to HRE sadly. The lack of response from the devs make me think that they just dont care about this civ. Me and my friends have pretty much stopped playing the game beacause we all feel like so many civs feels unfinished and onedimensional.

I want to like the game but my enthusiasm for the HRE is now just frustration and dissapointment.

Gonna contunie to watch games but i dont think im gonna play until most of the issues are fixed

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Holy Roman Empire

  • Emergency Repair influence ability cooldown increased from 45 to 60 seconds

Holy Roman Empire

  • Buildings constructed within the Influence area of the Palace of Swabia can now use the Emergency Repairs ability
  • Garrison weapons have been added to the Palace of Swabia
  • The Elzbach Palace can now activate the Emergency Repairs ability while in range of the Holy Roman Empire Influence
  • The Elzbach Palace now correctly receives a 33% damage reduction
  • The Prelate has been added under the Feudal Age Town Center in the Holy Roman Empire Tech Tree
  • The ranged armor of Holy Roman Empire Keeps has been reduced to match other civilizations
  • Prevented Two-Handed Weapons technology from giving Man-At-Arms units +15 health Two-Handed Weapons technology will no longer give Man-At-Arms units +15 health.
  • Depositing more than 5 Relics into Holy Roman Empire Docks will no longer increase Naval attack speed past 25%
  • Emplacements now have discounted Gold cost
  • Units and Technologies listed under the Palace of Swabia in the Technology Tree are now correctly aligned
  • Bonus damage provided by the Heavy Maces and Two-Handed Weapons Technologies now stack correctly

We got a nerf to a pointless mechanic, no prelate fix or overhaul. (Chinese got a buff to their tax collector). At least they fixed the weird MAA glitches :crazy_face:

But seriously, these changes don’t even fix the prelate bug. Im gonna remain in hiatus and go back to SC2. Still gonna be on the forums and watch related content creators, and maintain the community balance polls. Also apparently there is a new bug which makes Spearmen have infinite attack range via the phalanx research. My reaction to the game in its current state:

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At this point, I can only think they don’t care at all about the HRE how can it be so essencelacking this civ? It looks like is the base from which they built any other civ

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There is word floating around that the prelate bug is fixed, however I am unsure why it’s not listed.

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That still wouldn explain why is the HRE the only civ that barely has any special units, while there are civs with several of them, and also as the other guy said, every other civ has several bonuses that work, and the only thing we get is a nerf to a mechanic that no one cares about?

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Yeah, it completely sucks that the HRE didn’t get any reworks or buffs since they where on par with the Chinese. Now they are below the Chinese, the HRE players are undoubtedly the unwanted step children.

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Not sure why this is a high note . That fix is a nerf.along with the armour fix which is a nerf

But adding to what you said:

The landmark fixes are such minor buffs.

And horsemen getting nerfed hurts HRE ability to counter early archers.

The buff to towers helps HRE though. But that’s about it.

Xbow buff hurts HRE as well.

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Are you kidding me. Yes, let’s nerf the HRE further, why not.

I can’t express my confusion enough.

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So the fix to HRE MAA upgrades now gives them a grand total now of +3 damage exclusively to large. How awesome.

Though maybe spearmen buffs could be a stealth buff to HRE what with their spearmen armor upgrades.

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Whats funny is my build relies on spears, crossbows, and mangonels. All of those received massive buffs. It’s just the faction itself is a huge letdown. Also the new glitches are just as bad as the relic duplication glitch. When the highlight to the faction is buffs to units and mechanics that everyone gets, something is totally wrong.

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But you can basically do that with any other civ, you don’t need the HRE

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HRE probably to be looked at in the future. For now base units like Xbows and Mangonels just got buffed. Spears are stronger vs cav and HRE still have the best M@A in melee. Noting that horsemen just got nerfed so feudal M@A rush against civ with no early M@A or knight is even harder to stop.

In castle age its going to be M@A + Springald + Mangonel for HRE. Their M@A will do more damage to enemy knights and mirror M@A while mangonels kill xbows.

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This patch is a joke and I am not seeing Relic doing anything about the HRE in the near future. The civ actually was nerfed, the MAA are even less special as all other inf from other civs got buffed by another 10% in dmg and hp in age IV. That means that the amount of which the HRE MAA were better has actually been reduced. They lost the hp advantage, got a little less all dmg advantage but now the +6 is working correctly.

The Mongols even get 30% from the university tech, meaning that their melee inf got buffed by 20% in dmg and hp. The Abbasid and English MAA are real tanks now and the Chinese palace guards have even more hp. Also the Delhi MAA deal more all around dmg than the HRE MAA as they get +3 instead of a measily +2. I still can’t believe that the twohander tech was nerfed and doesn’t give hp anymore. It is only +2 for this tech. This is so ā– ā– ā– ā–  compared to the English iron clad and the Delhi honed blades. The HRE just has the least value unique techs.

The Landsknecht was passively buffed by this, but remains to be trash. It helps him little to have 10% more of hp and dmg. The main issue that complete ā– ā– ā– ā–  units like archers counter him more than effectively remains. He is still not worth his costs.

Honed blades is still so much better than the two unique MAA techs for HRE, because it has +3 dmg to MAA and knights. They have two techs in one and the HRE has one tech in two. Or one and a half in two. They are still stuck with useless techs like Benediction and their keep techs. You can also list the more than underwhelming +3 melee armor for spearmen in age IV. Inspiration is still ā– ā– ā– ā– . The knights are by far the worst knights in the game now due to the English knights getting the correct network of castles buff. The HRE historically had among the most powerful knights in the medieval ages, but Relic just doesn’t care. They do not care for the HRE. This civ has the worst design and is a freaking boring one trick pony that has no lategame and is crippled beyond reason if it doesn’t get at least 2 relics. Why does the Burgrave palace exist at all? It’s a terrible landmark. Even if you don’t wanna go for relics, it is still terrible. 5 barracks for age III that also cumulate the costs of units will never be good.

It’s like Relic just doesn’t give a ā– ā– ā– ā–  about the HRE. It offers freaking nothing except for slightly better MAA. This civ is still unfinished and boring. The patch didn’t change anything for this civ but made it even less spectacular compared to the other civs. All is standard for them except MAA. No techs for anything. I am so annoyed by this. And they actually said they implemented beta feedback in this patch. What a tease…

And what is this siege madness? Why was siege buffed? Why were springalds not nerfed? What were they talking about in the dev stream? ā€œWe want the springald to be good vs siege onlyā€¦ā€ And they didn’t nerf them one bit, but made other annoyingly strong siege even stronger. Why would you see less springalds now? You will actually see more, I am sure…

I have lost my faith in Relic… Already. At least for now. I will test the patch in more detail this weak and maybe I will change my view on anything I just said, but I highly doubt it. My main complaints were 100% untouched. The HRE offers way too little and they even got more boring now, with their MAA getting nerfed (but bug fixed) and the MAA for every civ getting buffed. That means they actually traded the missing +3 dmg vs heavy for the 15 hp. I mean… The HRE was bottom tier already, why make it worse for them? The HRE MAA will be better against armored units, but the MAA of English, Abbasids, Mongols, Delhi and Chinese will be better against all non heavy units, especially against their counter in the crossbow as they either have more hp, more damage, more armor or more speed.

The HRE will remain this boring and lackluster for the next 2 or 3 months at least.

If playing on this patch will be the disappointment I expect it to be, I will quit AoE 4, pretend it didn’t come out and will check back in 3 months or so. I do not want to put all my AoE hype into the game’s state that it is in right now, but rather want to dig deep again when the game has actually received quite some changes in the right direction.

I’ve put a lot of effort in trying to communicate with Relic, giving them ideas, adressing bugs, not only in regard of HRE and I feel like it all gets ignored. Not just my stuff specifically, but all our ideas in general. They stick to the lame designs they have right now, have no courage to actually try something and leave us with this unfinished product.

If the coat of arms was not fixed by this patch for the HRE, I will actually freak out and die inside at the same time. I didn’t see anything in the patch notes, but I am also not in the mood to go ahead and look now. I am just pissed off that this patch is so lame and lackluster. Nerfing horsemen, buffing siege, leaving springalds as they are and definitely putting HRE last in the tier list is just too much for me right now.

If you a-click monks they still run into the front lines doing nothing in the process except dying. That was also not fixed, so much I know.

I am very disappointed.

Edit: I did test some things: The coat of arms is still missing. This is for me the actual proof that they do not really care about the HRE. This really annoys me. And when you improve gather inspiration from 40% to 50%, the carrying capacity of the villagers still doesn’t increase accordingly. I don’t know if that is intended or not, but it feels weird. Prelates do not try to inspire towers anymore (tested for outposts), but they still can’t inspire springalds and try to inspire mangonels, but to no avail. If mangonels around, Prelates try to inspire them and do not stop until you move them. So mangonels can actually block your army from getting inspiration. Not that it matters, because inspiration suffers from an utter ā– ā– ā– ā–  mechanic and is useless anyway. That’s all I did before I closed the game again. Didn’t feel like going any further.

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Maa is a very cost efficient unit
Prelates allow very flexible and consistent eco boost, and act as a healer much earlier than other civs can get them. 1 prelate buffs 8 villagers.
Chapel is a fantastic eco tool that you can translate into a permanent food supply later.
Cathedral is a good source of gold, even 1 relic becomes 3 if that’s all you can get.
Blacksmith landmark is only for ram allins, barracks one is trash.
Landschnekt is an overpriced unit who’s only usage is for party bus in a ram, put a bunch in the ram, exit when enemy units come to torch the ram and onehit cleave them all, or just build 40 maa for the price of filling a ram with landschnekt.
Play aggro, and use your cheap defensive emplacements aggresively. Try to win by castle age. HRE does not get much benefit from Imperial that no one else does. You can make buildings tankier, but when bombards have like +300 building damage who cares.
The most unintuitive part of HRE is using relic garrison into defensive structures, I still haven’t used it because my brain always tells me the gold from the cathedral will be more useful. It doesn’t help that the other option to the cathedral is useless.

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Tell me about it, half of the civ ā€œbonusesā€ are completely useless or so null, no one even bothers with it. The relics are a good point. Even without reg cathedral, you would still store them in a normal monastery for the Barns bonus. They need to rework half the landmarks for the HRE because each game as them is so predictable, anyone with basic multiplayer experience is going to know your build for the HRE because it is so linear.

Same here… Same here…

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I’m not certain what you mean by barns bonus, but the relics will generate gold wether they are in a monestary or a guard tower, or a dock, you just lose the +200% bonus of the landmark

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Really? I thought the barns exclusively says ā€œin the monasteryā€ mind you I haven’t played in weeks due to all the whacky bugs plaguing the game. I know it doesn’t apply to relics stored in regz cathedral.

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Ah, Barns Tithe, I imagine that would be a bug since only HRE can put the relic in non monestary type buildings and still get gold for it, it would be unfair if they don’t get that upgrade to work in the same way. But regardless dragging the game to imperial is not in your favor.

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Exactly. Because the HRE is not a finished civ. There is acutally nothing for the army in imp except +3 melee armor for spearmen. That’s it. Relic must have forgotten about the HRE at one point and didn’t really bother since. It’s by far the worst and most lackluster, one dimensional civ in the whole game. Why they let it end at 1517 is also beyond me. It ended with Napoleon and the Reformation was important, but didn’t make the HRE disappear. It makes no sense to have them end in or rather only range until 1517. And I will never forgive Relic that there is no resemblance of the Teutonic Order anywhere. Until there is.

How can you mess this civ up so badly? It’s so generic.

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The Prelate actually still bugs out. I dunno how, but I just repositioned him around the lumbercamp and he bugged out. The inspiration button remains gray for him. This can’t be true… This would be hilarious if it werent sad. I forgot that I made this screenshot and almost forgot about the whole thing, because I am fuming so hard due to the patch.

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