Can you @Dodzylla tell me what you like about inspiration for military? Ignoring the bugs that Prelates can’t inspire mangonels and tend to bug around when around allied units or towers or simply altogether when they stop inspiring for good (happens rather rarely, but happens).
How is a 3 sec single target cast with 30 sec duration that cannot be applied while infight of any use or in a good spot? Especially when healing is also something they are supposed to do with a single target cast? How does it help in big battles? It could be of a slight use for smaller hit squads, but you do not have prelates with hitsquads due to their slow speed. And inspiration only for siege and a few ranged units feels very meh. When a prelate has inspired the tenth unit, the first unit loses their inspiration already. And then every 3 secs the buff runs out on another unit. How is that a useful mechanic? I am asking because I can’t fathom it. How is this ever useful in a match? How does it help lategame as it barely is of any use before thanks to the effort you need to put into it goldwise? You need to carefully prepare your units with a lot of prelates before you charge, but it better be a close distance to cover. The effort you need to put into it is never worth it. Never ever. Vs ai maybe, but in a 1v1? It’s a drop of water on a hot stone. A little whizz and it’s gone. The Warrior Monk hits once and all Rus units in a rather big radius around him are inspired (+3 attack, +1/1 armor) if the trinity landmark was chosen, which is a very good choice. Even if you miss out on the improved hunting cabin. How is it fair that the Rus have to hit once, inspire all for 20 seconds and can do it infight, while the Prelates have trouble to keep at least 5 units inspired or simply do not inspire at all while in a battle? How is it fair that one camel is enough to give all Abbasid AND allied infantry +1/1 armor? Where do you rank inspiration when compared to the other rather polished mechanics? It’s so very inferior. The Religion part of the HRE for military is in the most useless spot you can imagine.
But I second you on everything else. Their lategame is poor due to the lack of good techs and units as well as mechanics and synergies.
I also hope Relic recognizes all this and puts some work into the HRE. They are barely played not because they are terribly bad (they are mid tier at best as they have a good early to mid game and are a one trick pony, late game is terrible and offers nothing), but buggy, boring and one dimensional. It’s such a shame that Relic screwed their civ identity and don’t seem to have really tried it. It’s time to remedy that. At least to show them some love. And a freaking coat of arms. It’s unbearable that it’s missing.