Hi all, I decided to make the Teutonic Order into a faction using the AoE4 faction format for fun! I know the Teutonic Order falls under the umbrella of the HRE so perhaps some mechanics could be used to make the HRE a less generic faction, or even use the concepts for another civilization. TLDR: Powerful but expensive military, has to rely on cheap defenses to survive and deny the enemy resources, then uses deathball strategy to crush their enemy.
The Teutonic State
1224-1525
Defensive, Quality over Quantity
The Germanic Templars offers a strong but expensive military, and fields the feared Ritterbruder. Enemies must face off against a slow faction with a menacing army. Keep track of your surrounding lands, or risk losing ground to static defenses.
Tenacious Expansion
Expand into hostile and uncharted land, leaving behind a vast network of defenses. Castle Towns are the primary center for the Teutonic Order. Villagers only need to start the building process of a structure, the structure will build itself over time.
Templar Culture
Far from their homes, people who partake in a crusade require vast funding and support, however the members are mighty elite warriors of faith.
Order of Healers
Use outposts to not only defend your people, but to offer them a place to rest and recover along with gaining Herbal Medicine for free when advancing to the Castle Age(III).
Civilization Bonuses
- All military units are twice as expensive and take slightly longer to train, but also have double hit points along with +1 melee, ranged armor, and attack.
- Build defensive buildings at -50% cost in half the time (Outpost, Castle Town, Palisade Defenses, Stone Defenses. Does not apply to landmarks.)
- Castle Town replaces the Keep, cannot build Town Centers.
- Buildings build themselves after being started, multiple workers cannot contribute to building speed.
- Herbal Medicine technology granted for free when advancing to the Castle Age(III).
- Spawn a army from your first Castle Town Landmark when you successfully enter an Age (Spearmen, Ritterbruder, Mangonel)
Unique Units
- Sword Brother: Stronger, slower, and more expensive than men-at-arms, available in the Feudal Age(II)
- Ritterbruder: Heavily armored and very expensive cavalry. Once slain, will spawn a Sword Brother. Doesn’t replace the Knight, not trained at the stable, trained at Castle Town, available in the Feudal Age(II)
Suggested Idea:
- Iron Wolf: Stronger than a Battering Ram, can house extra units.
Unique Building
- Castle Town: Replaces the Keep, produces Villagers, Scouts, and Ritterbruder. Heavy garrison and defensible position. Can be upgraded with weaponry. Adds an additional attacks when garrisoned. 400Wood, 1100Stone (-50%)
Unique Techs
Mill
- Handcart: Feudal Age(II) Second Tier Wheelbarrow Technology. Villagers move and gather 10% faster and carry 5% more. 100wood, 100gold
Barracks
- Pollaxe: Castle Age(III) Spearmen Technology. Spearmen wield pollaxes, gaining bonus damage modifiers applied when fighting vs cavalry and heavy units. 100Food, 300Gold
Blacksmith
- Kasten Brust Armor: Imperial Age(IV) Increases the range and melee armor of all barracks units and Ritterbruder by +2. 200Food, 450Gold
Dock
- Abundant Baltic Forests: Feudal Age(II) Reduces the military cost penalty for ships by half. 100Food, 125Gold
Siege Workshop
- Powder Keg: Castle Age(III) Mangonel Technology. Mangonels now launch a vollatile explosive barrel. Increased area-of-effect and applies bonus damage to siege and buildings. Allows Magonel to benefit from the Chemistry Technology. 250Food, 750Gold
Outpost
- Bastion: Castle Age(III) Single Outpost Technology. This Outpost gains extended attack range and vision. Reduces the reload rate of this Outpost’s defensive improvement by 50%. Only available after the initial stone tower upgrade. Changes the look of the tower once more. 100Wood, 100Stone
Feudal Age(II) Landmarks
- Masons Guild: Defensive Landmark. All defensive buildings gain 20% more hit points and build 10% faster. A small trickle of stone is given every minute.
- Brother of the Sword Academy: Military Landmark: Acts as a Barracks, and Archery Range. Reduces the cost of infantry trained here by 30% and trains them quickly.
Castle Age(III) Landmarks
- Siege Guild: Military Landmark. Acts as a Siege Workshop. Reduces the cost of all defense placements and siege weapons by 25%.
- Toompea Castle: Defensive Landmark: Acts as a Castle Town. Has an extra 50% hit points and has extended range. Springald fortification adds 4 Springalds but is also four times expensive.
Imperial Age(IV) Landmarks
- Konigsberg Cathedral: Religious Landmark. Acts as a monastery. Reduces the Teutonic military cost penalty by half. Relics stored here increase all buildings hit points by 5%, can store up to 4 relics.
- Castle Marienburg: Military Landmark. Acts as a fully upgraded Castle Town. Creates a free army of Sword Brother and Ritterbruder every 5 minutes. All Sword Brother and Ritterbruder gain an extra 10% hit points.
Wonder
- University of Konigsberg: Just a normal faction wonder.
Masteries
- Baltic Frontier: Build 4 Outposts in the Dark Age. (Reward: Outpost)
- Lick Thine Wounds: Recover 500 hit points from outpost healing. (Reward: Crossed Pollaxes)
- Test of Strength I: (Reward: Teutonic Order Crest)
- Brothers Together: Slay 10 enemies with a single Sword Brother. (Reward: Great Helm)
- Light the Fuse!: Slay 10 enemy units at once with a Mangonel affected by the Powder Keg Technology. (Reward: Cross Pattern)
- Safe Pilgrimage: Complete a game without losing a single villager. (Reward: Gatehouse)
- Test of Strength II: (Reward: Chess Rook Statue)
- Best Offense is a Good Defense: Build Toompea Castle and destroy an enemy building with it. (Reward: Horned Great Helm)
- Shock and Awe: Slay 50 enemies with Ritterbruder. (Reward: Mountain)
- Brick by Brick: Obtain 3,000 stone from the Masons Guild in one match. (Reward: Miner)
- Test of Strength III: (Reward: Teuton Spearmen, Sword Brother Statue)
- Crusade of the North: Build Castle Marienburg and spawn a total of 100 free units in a single game. (Reward: Castle Town, Sword and Shield)
- Stronghold: Slay 50 enemies with defensive structures. (Reward: Ritterbruder)
- Tortoise and the Hare: Defeat an enemy before they reach the Castle Age. (Reward: Hermann von Salza)
- Test of Strength IV: (Reward: Scrollwork Pattern, Saint Mary Statue)
Music Ideas:
Horns, Bells, Drums, and Chanting… A combination of the Total War Music, Stronghold Honor Medley and Alterac Pass would be really cool!
Total War:
Alterac Pass:
Stronghold:
I hope to see the iconic Teutonic Order come into the game as either a skin for the HRE or as it’s own faction, or as a basis for another unique faction. Thanks for reading! If you have any ideas for a Teutonic faction, please leave a comment! I might add it to the post!