Huge lag in multiplayer. I notice through Window’s Task Manager that the lag happens when the GPU used for the game switches from GPU 1 (Nvidia) to GPU 0 (Intel integrated card).
I have spent days figuring out why it would switch. All the settings are correct and I made sure AoE2 DE uses only Nvidia GPU.
When GPU 0 has been switched to, units are nearly impossible to control. After a while, it re-switches to GPU 1, and I can play normally again…
Also, I can run the benchmark dozens of times, and there will be no lag and no GPU problem. The benchmark gives a 1200 and up score.
Update: I branched a second monitor to display the Window’s taskbar while I am playing.
Even though there is switching between GPU 1 and GPU 0 (which doesn’t seem to happen in benchmark test), it seems that the FPS drops drastically intermittently whether one is used or the other.
So even if the taskbar shows GPU 1 is used, the FPS also will suddenly drop to around 10 (instead of the usual 60). And it will be unplaybale.
I think anniversary patch brought some issue with the gpus, to me the gpu clock is 500mhz all the time, usage below 40% even if i upscale it to 4k, i haven’t played a single game free of stutter or big lags in multiplayer 3x3 or 4x4, well even in 1x1…
I tried all different things. Namely I limited the FPS at 25 through the Nvidia Control Panel. The limit works, never goes up 25.
But at some point, there is a huge drop of FPS. I play this game for 2 years with this laptop. I have always experienced some lag but it really only happens after the last patch that it lags so drastically.