Humbaraci has Less Range in Defend Mode

:play_button: GAME INFORMATION

:backhand_index_pointing_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 100.15.59076.0 P2
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 11

:play_button: ISSUE EXPERIENCED

:backhand_index_pointing_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

Humbaraci have 12 range in defend mode instead of 14.

:play_button: FREQUENCY OF ISSUE

:backhand_index_pointing_down: How often does the issue occur? CHOSE ONE; DELETE THE REST !

  • 100% of the time / matches I play (ALWAYS)

:play_button: REPRODUCTION STEPS

:backhand_index_pointing_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptiv e!

Here’s the steps to reproduce the issue:

  1. Play as Ottoman

  2. Make Humbaraci

  3. Put them in defend mode

:play_button: EXPECTED RESULT

:backhand_index_pointing_down: What was SUPPOSED to happen if the bug you encountered were not prese nt?

They should have 14 range to be consistent with the other formations.

:play_button: IMAGE

:backhand_index_pointing_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the prob lem.

As a side note the multipliers are in a different order in volley mode compared to defend mode and stagger mode.

omg, you want to destroy anything in a single shot throw of humbaraci

Not really. It just looks like a bug to me so I reported it. Normal grenadiers do not receive less range in defend mode so I assume it was an oversight when they were making the unit.

Honestly I would love to see the artillery multiplier get nerfed. A 1x multiplier should be strong enough for a longer range faster grenadier; Especially for a civ that already has abus guns, +1 line of sight on artillery for some reason, and a generic artillery combat card in age 3 that instant wins 2 falconet wars while buffing abus and humbaraci. I don’t think it even needs a better multiplier in the first point but whatever. There was a very valid reason grenadiers had their artillery multiplier nerfed to 0.5x so it baffles me that humbaraci ended up with 4.5x times the artillery damage as a normal grenadier.

I suppose this is not the right forum to discus balance though.