Huns Rework

Is the Savar confusing the simple minded elite players? What a nonsense argument.

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Well you can be less of a self important meanie, the Savar is a separate unit altogether. If another civ got Savar it would be best to keep the same Savar look for that different Savar civ.

In short it wasnt a big deal when all basic units looked the same in 2000 and shouldnt matter now 24 years later

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No one is stopping you from playing AOK or AOE2HD… Don’t drag everyone back if you cannot read more than a few units…

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Im not. You clearly don’t realize Im like a civ crafter fiend, for over 20 years at this point, but enough regional units is enough. Time to give them more homes before giving everyone unique paladins.

Try to be less lash out, you’ll live longer and not die from stress.

Wont matter much since they’re not a civ that has the timing advantage in a lot of matchups but maybe ok.

If its 8/10, +2 just implies they’re going to be better in situations where they’re already good.

How about improving arson?

Maybe it could give infantry an additional attack bonus against siege weapons.

No, no, no, no, no.

At least not before Steppe Lancers are nerfed into the ground. Even afterwards its a bad idea.

Used to think like that. Then someone showed extra attack against siege make very little difference as siege is already helpless when melee unit closed the distance.

Steppe Lancers themselves are not a problem; it’s Mongol Steppe Lancers that are a problem. Steppes are fine, and are thus valid for increased distribution.

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Huns are generally a hard civilisation to do “correctly” since they are practically outside of the AoE2 timeline.
The Goths and Celts both also represent groups of people that where around for all of the Middle Ages so it’s easier to justify giving them all sorts of units.
But the Huns just stopped existing before the first Knight came to be.

Them being a Knight civilisation feels pretty wrong, but so would them having Steppe Lancers.

Maybe if Tarkans would be their only cavalry next to the Scout Line it would make more sense, they are already available in the Stable anyway, why not just make them a Stable UU like the Shrivamsha Rider.
(Generally think UTs that unlock UUs in other buildings should be removed since there are enough civilisations that can just simply train their UUs in other buildings without a technology.)

Maybe the Tarkan stats would need to be adjusted for this new role.
Maybe the Marauder replacement could buff Tarkans in some way so you still need a Castle to unlock their full potential.

Also they could get a new Castle UU this way. Maybe a Siege unit in some way to the Huns Trebuchet Bonus could go to another civilisation where it makes more sense.

I kinda like the idea of giving them Mounted Villagers.
Roman historians wrote that the Huns lived on their horses and never left them. They did all the tasks of daily live from horseback.
Having a Villager from the Castle would be kinda interesting.
Mounted Villagers would cost something like 75 Food and would just be a version of the Villager that is faster and has more HP, everything else would be the same.

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It would be cool to get a miniature treb that moves faster and softer.

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Steppe Lancers are broken in general because of the range.

Huns should be more about Tarkans instead. Huns already have Light cavalry, Knights and Cavalry archers as compeditors for Tarkans. Giving them an additional broken cavalry unit would hurt their identity.

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Then show a game were Cuman or Tatar steppe lancer were unstoppable and uncounterable (pls don’t even bother to look at old 2019 Steppe Lancers).

Pros agree they are strong but the only ones that are the problem are the Mongol Steppe Lancers only in early castle age.

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Yes, yes, yes, yes
Absolutely
The more unique looking (with the same shape) the better
Seriously, some act like they never play anything else in their life, that’s why their minds cannot comprehend more than 5 sprites at the time

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Exactly they are a timing advantage unit. Mongol get insane advantage from the hunt bonus and because of that their Lancer play is deadly. Nobody is scared of Tatar or Cumans playing steppe lancers.

I’m not too much in favor of Huns getting steppe lancers because it doesn’t fit them but lancers are not broken. They have range but lesser armor and other stats compared to knights.

How do Steppe Lancers not fit a nomadic steppe civ?

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Not speaking in terms of history. Steppe lancers are an optimal choice when you have a solid timing advantage. Huns bonus in dark and feudal ages isn’t stronger than most civs to give them such an advantage, hence they don’t fit.

And? Plenty of civs have options that don’t gel 100% with their civ bonuses.

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Not that many civs have incompatible set of bonuses. The few ones should be changed to fit well. Not the other way around, making more bonuses that are incompatible with their civs.

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Nothing makes the Huns “incompatible” with the Steppe Lancer.

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