Certainly checks out with Attila’s warriors cutting their cheeks after he died.
Thanks for all the information, this is really enlightening!
Certainly checks out with Attila’s warriors cutting their cheeks after he died.
Thanks for all the information, this is really enlightening!
You may not like it, but I had this thought that the Nomadic Architecture Set would simply be a Dark Age Architecture that didn’t change its appearance - a terribly lazy idea, but convenient for the creators.
You still need to make all the missing buildings to match that style.
Yes, but it’s definitely less work than creating a large number of building models for each Age separately.
You’re right, I don’t like it.
Why should the steppe civs get shafted in a hypothetical architecture set? After all the recent controversies, I think the devs need to pull their finger out a bit more anyway to repair damage.
Dark age architecture in general should’ve been ruins of the civ. Dark age in this game gives off the impression of something akin to the stone ages at least to me.
Like to me, Mediterrean Dark Age should be AoE Roman architecture in ruins.
I would like to be optimistic.
I at least hope that the creators will give up on “revolutionary” form of new DLCs.
I feel the same way. It would be nice to have at least some versions for Architecture of the Dark Age - at least something such that several Architecture Sets would use a common Dark Age AS (it could be, for example, 5 Dark Age AS per 3 Architecture Sets).
The entire world did not went through this so called dark age.its ridiculous to have ruines for buildings,why would people live in ruines when they know how to build things?
Well not everyone had fireships, petards, knights and here we are. I’m just saying it could look less like something from the stone ages.
I think the +30% better accuracy trebuchet can be replaced by something more interesting and unique bonus. Also CA discount can be bumped to 15% in Castle Age as CA play has fallen off a lot for the past 1 year or so.
I want to see Feudal Age Architecture in Dark Age. Simply because it has the least on screen time every game and it is unique rather than shared.
Eh, I like the build up of having to advance through the Dark Age to see more interesting buildings. Seeing Feudal buildings right off the bat would kind of ruin the hype for me, personally.
Architecturally what the dark age represent? I always liked to believe it to be like a dark age of the civ rather than a representation of just the European dark ages but still it is aesthetically weird to me. A part of me think it should be the classical age of the civilization although kind of in ruins but that doesn’t make sense either haha.
Tbh the buildings look very stoney, but the ammount of cloth used speaks more of a "improvised* settlement than a "primitive* one
Which is the impression the devs originally wanted to give back in 1999 “Rome has fallen, make the best of it”, so they suceeded at that even if I dislike how it looks
+1 Steppe Lancer for Huns
I also would like to make own steppe architecture for Huns, Cumans and Mongols
My guess is they wanted to give the impression of technological advancement through the ages, and hide/cloth roofs (whichever they’re supposed to be) look “less advanced” than the feudal age thatched ones. For western European buildings in particular, there’s a very clear progression of hide/cloth → thatch → clay tiles → slates.
Personally I don’t know what stone age buildings looked like, but I’m so used to the Dark Age buildings I don’t really think about how realistic they are. The roofs do seem pretty odd when I think about it. If I were redesigning them, I’d make them more like the Dark Age folwark, which to me looks pretty accurate – at least for early medieval Germanic vernacular buildings.
Early in development, the Dark Age buildings looked quite different – primarily made of stone, with thatched roofs:
(Pedantic side note: the roofs on most of these – and the folwark – should be steeper if you want them to drain rainwater effectively. But of course, it never rains in AoE2!)
What is the big house? Is it a blacksmith?
In the bottom left? It’s a mill. No donkey animation though. I think some versions did have a Dark Age blacksmith though.