so they should have negative meele armor (and the ram armor class, which means tiny bit extra bonus damage received from a hand full of units.)
How would you nerf the unit?
so they should have negative meele armor (and the ram armor class, which means tiny bit extra bonus damage received from a hand full of units.)
How would you nerf the unit?
Unit is fine in my opinion
Unit moves way too fast… if you don’t have redemption, just type gg and queue up for next game 11
Knights are decent against them . I’ll admit harder to deal with Arena though
you cant beat them with any trash units either.
skrims deal 1 damage per shot against 250 hp
halbs die fast since the unit actually has high dmg and no minimu mange, also deals little damage
hussar do somewhat work, but again the unit has 250 hp, no minimum range, and the dmg of an organ gun.
monks dont work tha well either, since bohemains have full monk techs, unlike most war elefant civs. hussite wagons are like ranged war elefant rams after all. if they dont want to cut monks techs to allow easy counter here, if think meele armor is the best way to keep the units specal
Adding a Bonus for light Cav against them would be nice
true but eagles might need it too then.
I’ve played around with the unit recently, it is definitely going to get nerfed. So enjoy it while you still can. It’s too fast for Siege, you can dodge mango shots all day, no problem. Knights don’t work too well against a civ with +25% on their pikes 11
On another note, I feel like the Organ Gun should receive a bonus dmg against Hussite Wagons, because 1v1, face to face, the Organ Gun gets shrekt by a huge margin.
knighs work but bohemains have boosted halbs too. dont want to start a “whataout that then” argument spirale, thought.
I didn’t play with them yet, but sounds good a min range of 1, or 2 to make necessary to support them with som HC
nah minimum range would be wrong, these dudes were historically used to block of cav and shoot at them, if you add minimum range we move even further away from what they actually were like in reallity.
other ways to baalnce can be found
But Organ Gun is an anti-infantry siege weapon… HW it is made to absorb damage, I think it is logical the result
You’re right a Speed Nerf would be better or price increase for it or the Bohemian Castle Tech
organ guns do nt have bonus dmage against infraty. actually organ guns and wagons have extrmely similiar dps output against all units, both main bullets are 20 damage. with the wagons 90% acuracy ompared to orga nguns 50% its is propabl even higher. organ guns have 2 more extra bullets and shot them all at once, wagons actually have some more small bonus damage against buildins and rams wehre ther extra bullets matter most which cancels it out
wagns are the much better anti infatry unit
A unit don’t need necessarily an attack bonus to be a counter
I think it should not lose by that huge of a margin as it currently does. I mean, it’s a wooden box, sure the bullet would go through the box and kill/main whoever is inside. I’m not saying the Organ Gun should win the engagement, but it shouldn’t lose as badly as it does right now.
in late medival times ships were buildt out of wood hard enough to withstand bullets atleast partially. war wagons dont necessary would e penetrated by any bullet just becuase its made of wood
Those things just move way too fast in my opinion. A monk with Fervor should at least be faster than those Wagons without the UT.
they have the same basse speedas orga nguns thought. id dont thing speed is the issue IMO
Play anything but Portuguese, like Franks, use cav and Hussite wagons are dead.