Hussites for Aoe IV

I am just brainstorming here. Would love to see some serious suggestions :slight_smile:

Hussites are all about their wagons.

Unique features:

- Buildings

- Supply wagon is an expensive (100 wood) slow mobile building that replaces the need for drop-off points

- Wagon fort is a mobile pseudo-outpost cannot be garrisoned while mobile. (Functions like an outpost but can be redeployed somewhere else)

- Units
. - War wagon, A mobile shooting platform
. - Flail zealot. A fast flail weilding unit with low armour that charges into battle. A heavy charged melee attack replenishes out of melee.
. - No knights. They are a peasant faction so no knights
. - War ready peasants carry a flail and benefit from blacksmith damage techs

- Unique Mechanic
. - Revolution can be called at the cost of precious age to convert ALL peasants into flail zealot. A temporary villager recruitment boost engages to offset the serious economic loss.

- Unique techs

- Field Smithies. Blacksmith techs research 25% faster and some techs can be researched again ( JK but some sort of tech) .

  • Halberdiers. Men at arms get a halberd and do +2 vs armour +2 vs cav
  • Powder mills. Gunpowder seige units cost less (12%?)

- Communal tithe. (since they broke the catholic ties (tithes)) Wood cutters trickle some gold.

No, not only about war wagons.
There were bludgeons, crossbows and so on and so for