Mayans/Aztec are one of the most requested current pantheon, their history leaves little room for cavalry units so I wanted to discuss how to design a roster with that in mind. I’d love to hear what you think or what ideas you have.
The following Excel Sheet is created as a concept of my attempt to make as a cav-free military roster as possible, bear in mind while I designed it for Mayans it can probably easily be changed for Aztecs. Underneath each unit I have written out what units they’re supposed to be strong or weak against if it is difficult to infer from their stats (or if I have miscalculated something).
Jaguar Shadow: Scout/Cavalry Hero
Starting of the non-cavalry unit roster with a Cavalry, I do think you could make Cavalry unit as long as it’s only on the Mythological Side. This Idea is supposed to be a guardian spirit (or similiar) mounted on a Jaguar sweeping in to ward off evil (Myth Units).
Spear Holcan: Good vs Cavalry, decent vs Infantry.
Should be about as powerful against Cavalry as Spearmen and slightly worse against Infantry than Murmillo and as lousy against ranged units as the Hirdman.
Club Runner: Good vs Ranged units
Raider of choice, based a bit on the Huskarl. Should effectively work as Cavalry.
Bowman: Good vs Infantry
Basic Archer, not much more to say.
Atlatlist: Only good vs Ranged
Equivalent to the Peltast, Slinger or Wuzu. Could be available in age 2, but I’m not sure.
Macuahitl Warrior: Pierce resistant Infantry stong vs other Infantry
I’d always want a unit like this in AoM, an infantry unit weak against heavy cavalry, strong against Infantry and resistant against ranged. It can not be cost effective against Infantry than Fanatics and Hypaspists.
It will be a powerful frontline unit, ready to stomp Hoplire+Peltast, Spearmen+Slingers and Murmillones+Turmae compositions, forcing a switch to Hypaspisps, Axemen and Cheiroballistae.
Ironically while strong vs Infantry AND ranged, it folds against units who are both like the Throwing Axemen.
Bolas Hunter: Ranged Infantry
Very strong vs melee Cavalry, also counter of choice against Macuahitl in a mirror matchup. Idea somewhat taken from the AoE3 Bolas Warrior, were it applies snare. The biggest worry about a unit like this is if it completely breaks the matchup against the Norse, if this is the weakest link in my design I wouldn’t be surprised.
Sapper Team: Melee Siege
Effectively a ram, absorb arrows and destroy buildings.
Curse Director: Ranged Siege (Hero?)
A complete fantasy unit I cooked up just because I don’t wana see another catapult unit. The Idea was that we don’t for sure know what has made the now ruins of Tikal get abandonded, I propose the Mythological solution: Curses.
It should be population Inefficient to prevent it from being spammable.