whose opinion are you judging then?
A game without high level aesthetic appeal competing with games that have both aesthetic appeal and gameplay is asking for a failed game. Especially when your past games like AOE II DE, and AOE III DE have the game play you want, as well as the aesthetic appeal. Basically you are just forking out another $90 for another AOE game. Not a better one, and not a different one. In fact, a far more basic one. Hence why I truly believe AoM DE or AoM 2 will knock AOE IV out of the park!
The “random” articles justify why people want people on siege weapons, why people care about the tiniest graphical details. Because the era of basic graphics is gone. Technology evolves, and so does the demand. Nowadays if stone doesn’t crumble like actual stone in a game, that’s seen as a design flaw. People are so use to these small refined details in games that a simplified game could not satisfy that hunger. Everyone’s expectations who want small graphical details in AOE are not thinking lightyears ahead of technology. They are basing it on the games they see all the time and are use to. All the games that don’t argue gameplay vs graphics, because they deliver both.
I saw the BASICS of all the features. Yes, it had all the features to make this game into one of the best. I totally agree. But it’s the absolute basics of it. Like a totally unfinished game that is in its early stages of development. Like someone coming up with a basic storyboard with all the cool features in it and you thinking “omg this is going to be so awesome when you polish this and show the final product!!!” but then the person goes “uhm, but this is the final product”.
And that’s how it feels like it is being sold to the community. As a basic platform so that modders or DE developers do that unfinished job for them. It’s like going to the clothing store to buy a shirt, and they give you a plain white tailored top and say “go paint the colours yourself”. You are basically relying on the after development to take the game to where it’s supposed to go. That’s a massive risk at production launch.
As it is, it’s not going to create the wow factor of 2021 that AOE II did in 1999 or the recent versions of AOE II DE and AOE III DE which had their top players literally thanking the developers for doing what they did. It’s going to be a basic game that if given the chance may become something worth hyping about in the future. How long in the future? Don’t know.
They are not realistic but they are hyper aesthetic. They have all the tiniest details down pat. CS may not compete with the crazy realism of Battlefield or COD, but does it lack in the details or texture department?
League of Legends has beautiful graphics due to level of detail despite being anime-like.
Characters they can turn into holographics to hype people up even more
Again Dota 2 which also has high level of detail in the game
They may be one over the other but they all have the basic requirements, they provide detail and 4K graphics that makes the gamplay so much more attractive. These games don’t need an argument of gameplay vs graphics because they deliver both. We are in an era where gameplay and graphics are MUTUAL, not competing. If a game doesn’t have graphics, = fail, if a game doesn’t have gameplay = fail.
I agree. AOE IV is beyond the realm of photo realism and into the more CIV 6 style. Which isn’t bad at all. But the level of detail in the game is the most bare minimum, that you will not find such over simplicity anywhere. They literally carbon copied AOE II’s generic civ idea. If you add cartoony level of detail, but high level of detail, that takes an average game to a stand out game.
Adding things like people manning the siege weapons, manning the boats, and other small intricate details will make this game 1 BILLION times better than Civ 6. And then I can definitely see it taking off as a massive competitor in the game. Especially in immersiveness by giving each civ their unique culture representation, not a generic one. “oh you are european, here’s a european civ”, “oh you are arab, here’s an arab civ”.
but I also cannot underplay the unit details. that HAS to improve. I’ve never seen such basic units in my life. It’s neither aesthetically pleasing, nor historically accurate. If you want plain readability, why make a PC game? make an Arcade game. Nothing is more readable than this.
