I hope devs do reamin the original corpse-decaying effect

Even though the original corpse-decaying effect is not perfect, it still greatly enhance the atmosphere of battlefield.

I really hope to have such detail in AOM retold.

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After playing tons of RTS games, I insist that corpse-decaying effect is a crucial detail that can’t be treat haphazardly.

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For immersion-sake, yes. I would like if the units do decay.

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Definitely, I’ll second that!

I thought I had too when I looked at the image footage which looked amazing but lacked dead units.

So I highly support your guys opinion!

My second thought was also blood effects… wonder if they think about doing it the CA way and release a separate small DLC with blood effects and corpse decaying. I personally hope not but it would make marketing wise sense I think. But really good point glad someone mentioned this.

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Certainly, the blood effect matters too.

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I want the blood and skeleton back!!!

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Bring back blood and skeleton!

Bring back blood and skeleton!

Imagine that, in future dlc, there will be civilization that their God Power can resurrect fallen ally and enemy to fight by your side whose corpse is still fresh on the ground… Or better you can use your myth unit to resurrect your fresh corpse unit (just like necromancer from Undead race that summon skeletons from corpses in Warcraft 3)

How op it will be (that’s what I think about the usefulness of corpse effect of AOM)

Also, I think that many of civil that control dead either by God Power or by myth units power can benefit from this effect such as Ancestor power by Nepthys or this power of Aztec God from Return of the Gods mod
Death’s Awakening (Mictlantecuhtli): Summons Shadows of Mictlan, numbers based on the player’s population count

Sadly in the Retold, the animation is just units slip through the ground when they are dead and not corpse effect either

They will not do decay because of the skeleton that is a no no in China.

If they do a reanimation civ, they would just but some kind of marker where the unit is dead.

So, they follow China’s censorship of violence, blood and anything related to it… I wonder though, why the studio follow it instead of their formulas in original AOM?

Sorry… no offence… just pure curiosity

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But games can just be different in different regions as long as it’s just regional differences.
The Korean version of StarCraft 2 removed all the cigarettes from the cutscenes and unit icons for example.

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Because the Chinese government can ban your game or create various obstacles for it (that consume a lot of time and resources) if you don’t follow their guidelines. But the guidelines are not clear, the team are not even sure that things like unit skeleton decay will create any problems… but all studios follow the “Better safe than sorry” and just censor everything to be sure.

The reason is that the Chinese market is too big to ignore. And Western consumers will not boycot or do anything because of the censorship so there is no cost to implement.

Games did this in the past but the current zeitgeist is to just censor everything so you don’t have to maintain 2 versions of the game.

Games like Hearthstone and Dota did that: 2 versions, one with the censored stuff for China. But then they figured out its better to simple create one version without any offending element. its cheaper and easier, and stopped with this.

Funny thing is that HS was removed from China because Blizzard ended a deal with the chinese company there and they started doing all kinds of Offending Art again.

And then recently HS came back to China and they had to create a Chinese version for all these offending card art.

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