I once again restate my agreement with this post! 


Nerf it if necessary, but other civs get 20%-50% bonuses on trade!
Or you could change it to something like Malians, where you build it but have to do other tricky requirements (like tollbooths or castles) to get the full benefit. But right now it is just…a…market. 100 wood.
The OP is also very on point about water trade. Am I suppose to delete these useless traders if I’m water trading?!
Ohhh, which makes me think of an awesome idea if they reconfigure this landmark. Allow it to be half dock so it could be placed adjacent to water or land, like a Coastal Trading Post, which could build both land traders and trade ships!
FWIW:
I noticed the finite resources you get in free traders is I think 1950, equalling the exact same number as the meinwork. So they may be trying for some kind of balance there.
Also, strangely, I think there is an opposing opinion to ours, because I think Beasty was impressed by the change, despite him rarely trading. I think it is like the logic behind the silver tree, where you get cheaper traders faster or something. The benefit is timing! You do get a faster payback immediately in feudal with these free traders, the silver tree, and the new Abbasid free traders.
But the SoC is the “fast/rush/All-in” landmark. If I’m building a market landmark in feudal, I’m obviously going for the long game.
But again, the benefit is finite. How many traders are we even talking about? For the same reason, when Mongol, even as an enthusiastic trader, I have been experimenting building the Deer Stones for faster vills and just paying full price for my traders later.
Please have the landmark do something cooler, preferably my dock idea above!
• 10-20% at least? 5%?
• or faster or tougher traders!! Like the Seagate.
• or they shoot arrows!
The landmark should benefit both land and water trade like it did before.
Thx.