I already posted about this on reddit a while ago, but have been told I should let everyone here know as well, as it may help more people. Hope I’m not being too annoying.
It’s meant to make modding quicker by enabling fast switching between different BAR files as well as exporting easily to your selected mod folder directly from either the resource folder or currently opened BAR file. It supports searching within all files’ contents, making it useful when finding references. It supports exporting DDT textures and modifying them. And am planning on putting in TMM/TMA support soon as well… well, once I get the time.
I was able to make this much progress in short amount of time thanks to developers working n AoE3 resource manager and the rest of the community. Thanks.
(I think the app should run without having to install anything else, but do tell me if you are having any issues)
When looking at mods available, i see some of those mods copy the folder structure of the game files (game/data/…) while other simply a file (like a scenario file, for example)
How can I figure the folder structure that I need to apply for my mod to work ?
I’m trying to create a sound mod using the new fmod engine to replace dialogues in the OG campaign with their old versions from OG aom. my mod contains the correct edited campaign.bank file but somehow the mod manager in the game seems my mod as an empty folder.
I’ve tried copying the new folder structure but to no avail as is recommended in basic modding guide (local/[myMod]/game/data/sound/banks/Desktop) but it doesn’t seem to work