Definitely. Played Giant in 2v2 unranked random games all the time. And 1v1, 1v2, 1v3 games on a pretty sizeable map, as well. As the player, I appreciate the freedom to choose what map size and max pop count to play rather than have a game or the devs tell me what they want me to play; within reason. Lock things off for ranked games, fine… but take the training wheels and artificial limits off for unranked games. I can make up my own mind how big of map I like to play and if 400 max pop is what I prefer to play. (Preference would be 500 pop for AoE4.)
I think I remember this, and it was another strike against AoE3 for me. When playing 2v2, 1v2, 1v3 games, the map size was tiny in AoE3 compared to what I was manually choosing and playing in AoE2.
That’s cool. I just know it never translated to games I personally played in AoE3. It should’ve been built into the basic experience, imo – instead of some modded map you had to download or build.
I know AoE3:DE has some huge map now, or so I’ve heard. Nice! Too late for me, though. I’m done playing AoE3 for a long time. I’m happy for other players it was finally done
I think I meant Small or whatever the next size up is from Tiny. Even if it was Medium I meant, there were still at least Large and Giant above that in AoE2 making AoE3 maps I played feel like backyards you could run across in 5 seconds (exaggerating, I’m sure… but it took a lot longer to go across the map in my AoE2 games). So, AoE3 map size was always tiny for me in comparison.
I shouldn’t need to play 4v4 to unlock AoE3’s ‘large’ maps. AoE2 set the precedent by letting players choose the map size they wanted regardless of how many players were in the match. So, my experience is in relation to my unranked 2v2, 1v1, 1v2, and 1v3 games.
Yeah, it’s a bigger issue, agreed. But this thread is about map size.
Yes, I do, too. But I don’t care about the competitive scene. I care about my gaming experience.
In playing AoE2 for years and years with Giant maps and 400 max population, I have no idea if balance broke or if it revealed some major and unfathonable design flaws. I enjoy it and it has always worked just fine for me. (Well, up until some relatively recent patch made my game slow to a horrendous crawl last time I tried AoE2:HD. But in AoE2:DE it’s fine.)
Some people just don’t care to seek out or use ‘meta’ or play 400 hours per month. I could care less if the Korean War Wagon has a fire rate of 2.5 or 2.3, or if a Paladin takes 30 seconds to train or 28.5 seconds. I’m not going to knowingly break the balance. And if I accidentally do, so be it. It’s not affecting anyone except me and friends I play with in unranked… and we really don’t care.
Please refrain from the nauseating Total War analogy. It’s in the same league as suggesting the use of the ‘tree cube’ mod means you want to play Tetris, Minecraft, or an Excel spreadsheet’s Chart Wizard and not AoE.
At no point in time while playing AoE2 on Giant maps did I ever feel like I was playing Total War. And with AoE2’s 400 max pop, I never thought to myself, “Gosh, this sure feels like Total War all the sudden. I think I’ll shut AoE off and go play Total War now.” I actually find TW boring and don’t like it’s style or gameplay