I think we shall add some variant civilizations in AOE3DE

I am glad to give an option on AOE3DE which can make this game better than before. As we all known, some variant civilizations are added in AOE4 one years before as the DLC. Players are bored to have similar European civilizations. So I think AOE3DE need something similar as the DLC.

In AOE4, each variant civilization offers some unique ways for players to play one civilization and still keep the basic units buildings and landmarks (except Zhuxi) . So I think you can learn AOE4 to add some variant civilizations, which have most of basic civ’s units, buildings, but add some unique technologies, units and buildings different from the basic civilizations. For example, the maker can replace most of the classic units of Chinese with some unique fire weapon armed units. Use Ming Dynasty as a model to create a brand-new Chinese variant civilization, and focusing on firearm and cannons. You can also based on the Japanese warring states period and create a variant civilization focusing on Daimyo Shougun and Defence.

Variant civilizations can make the game become much more vivid than before, and let players have another way to use former civilizations. Last but not least, variant civilizations can make up for some civilizations’ disadvantages, for example, Germans and Dutch can not train musketeers, but if we add musketeers in these civilizations which can be trained in barracks, players who play these civilizations may feel better than before.

Variant civilizations shall be the modified version of a classic civilization. So please DO NOT change too many details of one civilizations to create one variant civilization. You can start with some inspiration I mentioned before, or from historical elements, such as historical heroes, some doctrines, even the fictional stories and some fictional characters. I hope my advice is worth taking. Thank you very much!

In a sense, Revolutions are like Variants civs. Just add new civs to the game that were of great importance for those times. Revolutions, on the other hand, should be based on actual states that emerged as a result of revolutions / or important revolutions and uprisings that have had great significance in history (these may represent “old world”).

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I see them more for AIs personalities, each one playing the civ a bit different.

For example we could have Charles I for Spain and Karl V for HRE.

Even, if the Spanish HC were Toledo instead of Seville, we could have Madrid as second option haha. But this wont happen, an Asia DLC is preferable

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thank you for answering this question. Revolting is a method to makes the civilization become extremely militarized and can greatly boost player’s military strength, it is contrary to the original purpose of designing a variant civilization.

Alternate AI personalities would be a very cool addition. For a game already packed with civs and a mechanism to customize those civs, I don’t see any need for variant civs as DLC.

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Ah yes, of course, an alternate Japanese civ themed on the warring states period, focusing on Daimyo, Shogun and Defense, unlike the current japanese civilization, themed after the warring states period, and focused on Daimyo, Shogun and defense.

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Variant civs are what I consider to be one of the worst design features of AOE4. Instead of putting developer time into real new civs, it’s being wasted on creating and balancing literal copy-paste civs.

If you look at AOE4, the variants are so similar, the difference is essentially equivalent to one card in AOE3. Let’s examine it:

  • Jeanne d’Arc: You get a hero unit and can choose between two upgrades for the unit each age. In AOE3 we already have hero units by default, but this is equivalent to sending a explorer card. Joan gets companions and a special attack? Well, all civs can send an explorer dog AND it gives your explorer a unique special attack
  • Order of the Dragon: All your units are more powerful but cost more and take more pop space. There are many civs in AOE3 that already exhibit this by being encouraged to use mercenaries (which are effectively units that are more powerful but cost more and take more pop space), but the closest single card equivalent is the Dutch States Army card, which makes all your standard units more expensive but makes mercs easier to mass. Pair it with the mercenary camps card for Germans which enables several mercs, and it’s basically the same thing.
  • Zhu Xi’s Legacy: They can build cheaper landmarks, and get a different landmark choice each age, and can get a unit early. Cheaper Landmarks is just a weaker version of Advanced Wonders in AOE3 (which is generally considered a weak card and is rarely used) and the early palace guard is just an early skirm or goon card. There isn’t any close equivalent to swapped landmarks, but mechanically it’s very similar to a church tech where you incur a serious penalty but gain a powerful benefit at no cost, and honestly it’s worse that the extant choices in AOE3 Asian civs since you choose between one of 5 every age. All that would be needed in AOE3 to replicate this would be for the devs to add a couple wonders for each civ so that it behaves like the alliance system for African civs where you always have 5 to choose from.
  • Ayyubids: The house of Wisdom provides extra bonuses on Age-up that depends on their Age-up choice and has a few unit swaps. Ayyubids are the closest to a real civ given the unit swaps. Extra bonuses on Age-up is equivalent to the Advanced Politicians cards, and unit swaps are done through cards as well. Germans can swap WW for Prinz Cheavulgers (I know I didn’t spell it right but I’m not bothering to look it up), Brits can swap longbows for rangers, and all civs gave cards that make individual standard units just better than others.

Hopefully I’ve illustrated here that AOE4 variants are generally just base civs with one or two cards applied. We can get that full variety and much more every day we play AOE3, since we have 25 cards in every deck. As mentioned in another comment above, we already have type of variant civ: revolutions. Perhaps to bring the full rev flavor to all civs, one should be added to native, african, and asian civs. Meiji restoration for Japan, Republican China for China (the first uprisings started in 1895, just within the tail end of AOE3), Empress of India (probably much better choices, but I’m spitballing here, representing the changes following the Sepoy Rebellion), let natives rebel to their revolutionary sucessors (Inca to Peru, Aztec to Rev Mexico or Maya), etc etc

As Mr. V recently said in a podcast, AOE3 has the most variety of any AOE game, and that’s a strength. Instead of wanting a shoehorned civ that effectively just gets one or two cards or church techs for free, ask for more in-game flavor. Skin pack dlcs, rename cards, etc. When we ask devs to make new civs, we should focus on the ones with the widest representation and the most variety. More Asian civs, more African civs, MENA civs, more Native American civs.

If you want to play a civ with a certain historical flavor, or different powerful bonuses that other players with the civ don’t have, that already exists in game. You can name your home city and tool your card set to whatever direction you want to go.

(edit: Hoopthrower, I think I accidentally replied to you. I apologize for the ping)

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In AOE3 something roughly similar to the Variant Civilizations of AOE4 are the Civilizations that have been designed with similar themes and mechanics, typically in pairs:

  • The 8 original European Civilizations + Swedes
  • Haudenosaunee and Lakota
  • Aztecs and Inca
  • Chinese, Indians and Japanese
  • Ethiopians and Hausa
  • United States and Mexicans
  • Italians and Maltese
  • Polish and Danes (in the future)

(Although the Swedes and Incas appeared in the Definitive Edition, their design was based on the Europeans and Aztecs respectively. And obviously all these civs belong to the 5 super groups: African, Asian, European, Federal American and Native American, which also share characteristics, but in a more general way)

These groups of Civilizations share certain mechanics, cards, units, resources, etc., which has facilitated the development of these Civs, since instead of just one you can design 2 or 3 at a time, with similar characteristics. The devs will probably keep this working system in the future, so if for example they add a civilization like the Brazilians, they should base their design on the Federal Americans and maybe they will design them in tandem with a similar style partner like the Colombians or Argentines. This is also why it is likely that the next civilization in Age of Mythology: Retold will be the Japanese, so that they form a pair with the Chinese and share characteristics.

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Variant civilizations in AOE-4 are basically what AOE-3 does with its card system and the politicians/states/kingdoms/wonders/revolutions/consulate allies.

AOE-4 aims for something similar, only it’s a pre-made thing, unlike AOE-3 which offers more versatility and creativity.

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Maybe a new DLC with new AI Personalities

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AI Personalities & Home Cities Pack

A pack of cosmetics, such as new AI Personalities (e.g. queen Victoria for the British civ, king Louis XIV for the French civ, tsarina Catherine the Great for the Russians civ), a brand new Home Cities (e.g. Rome for the Italians civ, Madrid for the Spanish civ, Moscow for the Russians civ) and new flags.

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Yeah that would add more flavor and replayability
Maybe even tune in every personality accordingly to its character
Some more defensive. Some more tricky. Some more offensive.
Some for booming. Some for rushing. Some for Turtling

This and an Upgraded Naval AI Would be really awesome!

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It has to be with the release of the Baltic DLC. More ships and modernizations of existing ones please.

European civs with same architecture are essentially variant civs of each other.

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Wasn’t aware Swedes, Russians and Germans where all essentially the same factions, thanks for letting me know.

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Just don’t go play AOEII - there’s even more variants!

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Personally, I think some Revolutions should be buffed, fixed and made more viable, with maybe more unique units and even 1 or 2 more revolutions added for fitting civs. I don’t think aoe3 needs aoe4 style variants.

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Russians civ have received two new Unique Units in the update, some other civs also got some stuff. The Ottomans civ thanks to the update became the only one “European” civilization with only exclusively Unique Units. So I think that despite AoE 3 being almost twenty years old, there is still room for polishing the oldest civs in the game. At the moment, many things are still missing for the old European civs to receive the level of quality and uniqueness that the Italians civ represents. That’s why I have high hopes for the Baltic DLC, which should come with a massive update of the old European civs… then it will be time for the Asian civs rework and also Asian DLC’s.

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Alternative Home Cities:

  1. Ottoman civ - Constantinople (Constantinople freshly conquered by the Ottomans. Byzantine city appearance and destruction & fire effects as a customization option), Sofia, Sarajevo, Bucharest, Belgrade, Damascus and Jerusalem
  2. British - alternative London look from the Palace of Westminster, Birmingham, Liverpool, Dublin, Swansea and Edinburgh
  3. French civ - Versailles, Champs de Mars in Paris, Orleans, Marseille, Rennes and Strasbourg
  4. Dutch civ - The Hague, Rotterdam, Antwerp and Brussels
  5. Germans civ (current civ - if no splitting) - Vienna, Munich, Prague, Dresden, Hamburg, Cologne, Aachen and Frankfurt
  6. Italians civ - Rome, Vatican, Florence, Milan, Turin and Genoa
  7. Maltese civ - Palermo and Naples
  8. Swedes civ - Uppsala, Helsinki, Malmo, Goteborg and Tallinn
  9. Spanish civ - Madrid, Barcelona, Cordoba, Valencia and Saragossa
  10. Portuguese civ - Porto and Rio de Janeiro???
  11. Russians civ - Moscow, Novgorod, Tsaritsyn, Yekaterinburg and Kazan

Home Cities for potential new European civs:

  1. Austria-Hungary civ - Vienna, Budapest, Prague, Lviv, Dubrovnik, Graz and Innsbruck
  2. Danes civ - Copenhagen, Oslo, Aarhus and Reykjavik
  3. Polish–Lithuanian Commonwealth civ - Cracow, Warsaw, Vilnius, Kyiv and Minsk
  4. Prussians civ - Berlin, Konigsberg, Danzig, Breslau, Oppeln, Stettin and Potsdam
  5. Ukrainians (Cossacks) civ - Kyiv and Baturyn
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@MUTYLATOR5553 Why do you play AoE2?