Icon numbers overlapping

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 101.101.45340.6228353
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

Say, I am using Icon number 56 for a unit. It depends on the unit if it is a building or a proper unit, which icon it takes. If applied to buildings, it shows that of a Harbor. If applied to a unit, it shows of a hero unit, Probably Guy Josselene.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Modding the civ tech trees UI file, I found this
  2. Modify a unit to change its type from Unit/UniqueUnit to BuildingTech/BuildingNonTech
  3. Observe that the icon changes completely

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?
I am just changing how the unit is being shown in the UI. The icon shouldn’t change.
Basically I am adding Harbours in the Malay tech tree. There is no option for a unique building, so I instead classified them as unique unit.

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
When using UniqueUnit

When using BuildingNonTech

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.
Not applicable

this is intended and normal, not a bug.

building uses building icons and units use unit icons, even if in AGE3 ID overlaps its differentiated by type 80 or type 70.

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