I was rewatching Spirit of the Law’s video about Rome at War’s then-upcoming major water overhaul, and it got me thinking about ideas for my Oceania expansion idea, which naturally focuses a lot on ships. Since other people (but not me) want a major water rework, feeling the current system is boring, an expansion focused on maritime empires would be the perfect time to do it.
Here’s the idea, which I got from the Rome at War creators: There are two new ship types available on the second page of the Dock: The Pirate Galley, upgrading to the Fast Pirate Galley, and the Scout Ship, upgrading to the Scout Galley and Heavy Scout Galley.
The Pirate Galley has the ability to “convert” enemy ships by boarding them at close range, freezing them in place. They can still attack, but cannot move. However, the unit is foiled by Heresy, and two Dock technologies called Forecastle and Aftercastle improve the boarding resistance of ships, like Devotion and Faith for land units. (They can instead be researched at the University if the Dock is getting too crowded.) It has high armor and bonus damage resistance in order to reach its target, but it is relatively slow, so it can be countered by the Scout Ship.
The Scout Ship is a ship that’s used for, well, scouting. Perhaps it can be a starting scout on amphibious maps like Water Nomad instead of or in addition to the standard scout, but its main role is to scout the map in the Feudal Age, as well as counter Pirate Galleys. It has a weak attack and generally does not hold up well, so it is best used in its intended role. However, it only costs 75 wood, making it invaluable in late games when gold runs low. To counter the Pirate Galley, it has great speed, a bonus against the Pirate Galley, and boarding resistance. It could also have a bonus against Monks as well, with accompanying conversion resistance, giving it a dual purpose in the late game during coastal raiding.
Well, what do you think? My goal was to replicate the general complexity of the Rome at War water overhaul without overcomplicating the game, retaining the simple counter system while simultaneously adding complexity to a part of the game many players find bland. If the idea is well-received, it could easily become part of an expansion focusing on maritime empires, like, for instance, Oceania.