Hello dear community,
I have been suffering lately with a lot of Out of Sync happening mid-game, mostly 30-40 minutes into a match, and about 75% of those happening in suspicious circumstances (ie. opponent just lost 2 castles and about to lose a third, or getting pushed backed finally and having slim chances of winning); and searching this forum and others I have found that to be the case for a lot of people. Examples include some users that in the last 30 games have had 20 matches without results, 9 wins and 1 loss… So we can assume that there is a fair possibility this is a bug that is being abused.
However, this seems to be a difficult issue to resolve, as it touches upon the game code and core functionalities, which could prove even impossible to solve at least in the next few years, since it has already been going on for a long time with no fix suggested.
So, what I would like to propose, is a system for compensating proportionally to the relative score at the time that OOS occurs, meaning if the score (or other factors combined) is 20k to 15k, the highest score player gets 60% or 70% of the ELO rating he would win if victorious, and the player with lower score gets deducted 20-40%. Please understand, I think that the higher score deserves to get rating points more than the lower score player deserves to get deducted - assuming the possibility that he isnt at fault (ie. exploting a bug), which could be assessed by how many times and in which circumstances that occured (always de-sycing in a losing position or not). Since there seems to be no punishment at the moment for players who OOS frequently, I imagine this assessment could be difficult or not possible server-side, but the main idea that a player which has spent half an hour building up a winning position get some compensation at least, that is the most important for me, and I would assume, for the whole community.
Nothing is more demotivating than spending half an hour or a full hour dedicating yourself to a competition that wields no results… of course we play the game for fun, and ratings dont mean much except for the glory of knowing your efforts earned you that merit, but if the dismal of not being able to play out a battle after preparing for so long, at least knowing it wasnt all in vain would be sufficient that players can still find a reason to play at all, safely knowing they wont be utterly wasting their time and find some other game dedicate themselves to.
I hope I have contributed to the discussion and that we can keep the game fun, safe and just for everyone.
Cheers