Idea (Game Mode): "Territories"

I had a half-baked idea for a game mode that I thought could be pretty fun.

The idea is something like domination in COD or Battlefield, though I think the former’s setup would be more sensible for RTS (debatable).

It could be a 1v1 game mode, but also team or FFA. Essentially, it is sacred sites, but with a countdown for the overall game OR a points goal rather than being tied to holding all three sacred sites simultaneously.

So the players or teams have three territory points to control, and control over a point grants points.

1 site = 1 point every five seconds so 3 sites = 3 points every five seasons. The winner is determined by either a) most points by the end of a set time or b) the first individual or team to reach a specific score (something like 200).

Also, unlike SS’s control over territories could begin in dark age.

As I said, it’s a little underbaked, and I think more creative people could add to it, but it could be a neat way to ‘play out’ conquest in-game. Could be cool to see territory coloring on the mini-map and post-game color changes as the game goes on.

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In any case, it would be comparable to the multiplayer mode of the CoH saga…both teams start with 500 points and it goes down from there, and the first team to run out of points loses…

nice! Does it work well/is it fun in the strategy genre?

Sure, it’s very fun, tactic and dinamic…

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